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earthquake_3d_viewer_front/three/manual/examples/webxr-look-to-select-select...

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HTML

<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>Three.js - WebXR - Look to Select (selection cursor)</title>
<style>
html, body {
height: 100%;
margin: 0;
}
#c {
width: 100%;
height: 100%;
display: block;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
</body>
<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
function main() {
const canvas = document.querySelector( '#c' );
const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
const left = - 2; // Use values for left
const right = 2; // right, top and bottom
const top = 1; // that match the default
const bottom = - 1; // canvas size.
const near = - 1;
const far = 1;
const camera = new THREE.OrthographicCamera( left, right, top, bottom, near, far );
function makeDataTexture( data, width, height ) {
const texture = new THREE.DataTexture( data, width, height, THREE.RGBAFormat );
texture.minFilter = THREE.NearestFilter;
texture.magFilter = THREE.NearestFilter;
texture.needsUpdate = true;
return texture;
}
const backgroundColors = new Uint8Array( [
0, 0, 0, 255, // black
90, 38, 38, 255, // dark red
100, 175, 103, 255, // medium green
255, 239, 151, 255, // light yellow
] );
const backgroundTexture = makeDataTexture( backgroundColors, 2, 2 );
backgroundTexture.wrapS = THREE.RepeatWrapping;
backgroundTexture.wrapT = THREE.RepeatWrapping;
backgroundTexture.repeat.set( 4, 4 );
const scene = new THREE.Scene();
scene.background = backgroundTexture;
//const innerRadius = 0.4;
//const outerRadius = 0.5;
//const segments = 64;
//const cursorGeometry = new THREE.RingGeometry(
// innerRadius, outerRadius, segments);
const ringRadius = 0.4;
const tubeRadius = 0.1;
const tubeSegments = 4;
const ringSegments = 64;
const cursorGeometry = new THREE.TorusGeometry(
ringRadius, tubeRadius, tubeSegments, ringSegments );
const cursorColors = new Uint8Array( [
64, 64, 64, 64, // dark gray
255, 255, 255, 255, // white
] );
const cursorTexture = makeDataTexture( cursorColors, 2, 1 );
const cursorMaterial = new THREE.MeshBasicMaterial( {
color: 'white',
map: cursorTexture,
transparent: true,
blending: THREE.CustomBlending,
blendSrc: THREE.OneMinusDstColorFactor,
blendDst: THREE.OneMinusSrcColorFactor,
} );
const cursor = new THREE.Mesh( cursorGeometry, cursorMaterial );
scene.add( cursor );
function resizeRendererToDisplaySize( renderer ) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if ( needResize ) {
renderer.setSize( width, height, false );
}
return needResize;
}
function render( time ) {
time *= 0.001;
if ( resizeRendererToDisplaySize( renderer ) ) {
const canvas = renderer.domElement;
const aspect = canvas.clientWidth / canvas.clientHeight;
camera.left = - aspect;
camera.right = aspect;
camera.updateProjectionMatrix();
}
const fromStart = 0;
const fromEnd = 2;
const toStart = - 0.5;
const toEnd = 0.5;
cursorTexture.offset.x = THREE.MathUtils.mapLinear(
time % 2,
fromStart, fromEnd,
toStart, toEnd );
renderer.render( scene, camera );
}
renderer.setAnimationLoop( render );
}
main();
</script>
</html>