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earthquake_3d_viewer_front/three/manual/examples/billboard-labels-w-sprites-...

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HTML

<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>Three.js - Billboard Labels w/Sprites height adjusted</title>
<style>
html, body {
height: 100%;
margin: 0;
}
#c {
width: 100%;
height: 100%;
display: block;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
</body>
<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js",
"three/addons/": "../../examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
function main() {
const canvas = document.querySelector( '#c' );
const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
const fov = 75;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 50;
const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
camera.position.set( 0, 2, 5 );
const controls = new OrbitControls( camera, canvas );
controls.target.set( 0, 2, 0 );
controls.update();
const scene = new THREE.Scene();
scene.background = new THREE.Color( 'white' );
function addLight( position ) {
const color = 0xFFFFFF;
const intensity = 3;
const light = new THREE.DirectionalLight( color, intensity );
light.position.set( ...position );
scene.add( light );
scene.add( light.target );
}
addLight( [ - 3, 1, 1 ] );
addLight( [ 2, 1, .5 ] );
const bodyRadiusTop = .4;
const bodyRadiusBottom = .2;
const bodyHeight = 2;
const bodyRadialSegments = 6;
const bodyGeometry = new THREE.CylinderGeometry(
bodyRadiusTop, bodyRadiusBottom, bodyHeight, bodyRadialSegments );
const headRadius = bodyRadiusTop * 0.8;
const headLonSegments = 12;
const headLatSegments = 5;
const headGeometry = new THREE.SphereGeometry(
headRadius, headLonSegments, headLatSegments );
function makeLabelCanvas( baseWidth, size, name ) {
const borderSize = 2;
const ctx = document.createElement( 'canvas' ).getContext( '2d' );
const font = `${size}px bold sans-serif`;
ctx.font = font;
// measure how long the name will be
const textWidth = ctx.measureText( name ).width;
const doubleBorderSize = borderSize * 2;
const width = baseWidth + doubleBorderSize;
const height = size + doubleBorderSize;
ctx.canvas.width = width;
ctx.canvas.height = height;
// need to set font again after resizing canvas
ctx.font = font;
ctx.textBaseline = 'middle';
ctx.textAlign = 'center';
ctx.fillStyle = 'blue';
ctx.fillRect( 0, 0, width, height );
// scale to fit but don't stretch
const scaleFactor = Math.min( 1, baseWidth / textWidth );
ctx.translate( width / 2, height / 2 );
ctx.scale( scaleFactor, 1 );
ctx.fillStyle = 'white';
ctx.fillText( name, 0, 0 );
return ctx.canvas;
}
function makePerson( x, labelWidth, size, name, color ) {
const canvas = makeLabelCanvas( labelWidth, size, name );
const texture = new THREE.CanvasTexture( canvas );
// because our canvas is likely not a power of 2
// in both dimensions set the filtering appropriately.
texture.minFilter = THREE.LinearFilter;
texture.wrapS = THREE.ClampToEdgeWrapping;
texture.wrapT = THREE.ClampToEdgeWrapping;
const labelMaterial = new THREE.SpriteMaterial( {
map: texture,
transparent: true,
} );
const bodyMaterial = new THREE.MeshPhongMaterial( {
color,
flatShading: true,
} );
const root = new THREE.Object3D();
root.position.x = x;
const body = new THREE.Mesh( bodyGeometry, bodyMaterial );
root.add( body );
body.position.y = bodyHeight / 2;
const head = new THREE.Mesh( headGeometry, bodyMaterial );
root.add( head );
head.position.y = bodyHeight + headRadius * 1.1;
// if units are meters then 0.01 here makes size
// of the label into centimeters.
const labelBaseScale = 0.01;
const label = new THREE.Sprite( labelMaterial );
root.add( label );
label.position.y = head.position.y + headRadius + size * labelBaseScale;
label.scale.x = canvas.width * labelBaseScale;
label.scale.y = canvas.height * labelBaseScale;
scene.add( root );
return root;
}
makePerson( - 3, 150, 32, 'Purple People Eater', 'purple' );
makePerson( - 0, 150, 32, 'Green Machine', 'green' );
makePerson( + 3, 150, 32, 'Red Menace', 'red' );
function resizeRendererToDisplaySize( renderer ) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if ( needResize ) {
renderer.setSize( width, height, false );
}
return needResize;
}
function render() {
if ( resizeRendererToDisplaySize( renderer ) ) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
renderer.render( scene, camera );
requestAnimationFrame( render );
}
requestAnimationFrame( render );
}
main();
</script>
</html>