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earthquake_3d_viewer_front/three/examples/webgpu_textures_2d-array.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - 2d texture array</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - 2D Texture array<br />
Scanned head data by
<a href="https://www.codeproject.com/Articles/352270/Getting-started-with-Volume-Rendering" target="_blank" rel="noopener">Divine Augustine</a><br />
licensed under
<a href="https://www.codeproject.com/info/cpol10.aspx" target="_blank" rel="noopener">CPOL</a>
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { texture, uv, time, oscTriangle } from 'three/tsl';
import Stats from 'three/addons/libs/stats.module.js';
import { unzipSync } from 'three/addons/libs/fflate.module.js';
let camera, scene, mesh, renderer, stats;
const planeWidth = 50;
const planeHeight = 50;
init();
function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 2000 );
camera.position.z = 70;
scene = new THREE.Scene();
// width 256, height 256, depth 109, 8-bit, zip archived raw data
new THREE.FileLoader()
.setResponseType( 'arraybuffer' )
.load( 'textures/3d/head256x256x109.zip', function ( data ) {
const zip = unzipSync( new Uint8Array( data ) );
const array = new Uint8Array( zip[ 'head256x256x109' ].buffer );
const map = new THREE.DataArrayTexture( array, 256, 256, 109 );
map.format = THREE.RedFormat;
map.needsUpdate = true;
let coord = uv();
coord = coord.setY( coord.y.oneMinus() ); // flip y
let oscLayers = oscTriangle( time.mul( .5 ) ); // [ /\/ ] triangle osc animation
oscLayers = oscLayers.add( 1 ).mul( .5 ); // convert osc range of [ -1, 1 ] to [ 0, 1 ]
oscLayers = oscLayers.mul( map.image.depth ); // scale osc range to texture depth
const material = new THREE.MeshBasicNodeMaterial();
material.colorNode = texture( map, coord ).depth( oscLayers ).r.remap( 0, 1, - .1, 1.8 ); // remap to make it more visible
const geometry = new THREE.PlaneGeometry( planeWidth, planeHeight );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
} );
renderer = new THREE.WebGPURenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
container.appendChild( renderer.domElement );
stats = new Stats();
container.appendChild( stats.dom );
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
render();
stats.update();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>