You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

122 lines
3.0 KiB
HTML

<html lang="en">
<head>
<title>three.js webgpu - rtt</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - rtt
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { texture, uniform, saturation, hue } from 'three/tsl';
let camera, scene, renderer;
const mouse = new THREE.Vector2();
let quadMesh, renderTarget;
let box;
const dpr = window.devicePixelRatio;
init();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
camera.position.z = 3;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x0066FF );
// textured mesh
const loader = new THREE.TextureLoader();
const uvTexture = loader.load( './textures/uv_grid_opengl.jpg' );
const geometryBox = new THREE.BoxGeometry();
const materialBox = new THREE.MeshBasicNodeMaterial();
materialBox.colorNode = texture( uvTexture );
//
box = new THREE.Mesh( geometryBox, materialBox );
scene.add( box );
//
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( dpr );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
renderTarget = new THREE.RenderTarget( window.innerWidth * dpr, window.innerHeight * dpr );
window.addEventListener( 'mousemove', onWindowMouseMove );
window.addEventListener( 'resize', onWindowResize );
// FX
// modulate the final color based on the mouse position
const screenFXNode = uniform( mouse );
const materialFX = new THREE.MeshBasicNodeMaterial();
materialFX.colorNode = hue( saturation( texture( renderTarget.texture ).rgb, screenFXNode.x.oneMinus() ), screenFXNode.y );
quadMesh = new THREE.QuadMesh( materialFX );
}
function onWindowMouseMove( e ) {
mouse.x = e.offsetX / window.innerWidth;
mouse.y = e.offsetY / window.innerHeight;
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
renderTarget.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
}
function animate() {
box.rotation.x += 0.01;
box.rotation.y += 0.02;
renderer.setRenderTarget( renderTarget );
renderer.render( scene, camera );
renderer.setRenderTarget( null );
quadMesh.render( renderer );
}
</script>
</body>
</html>