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earthquake_3d_viewer_front/three/examples/webgpu_postprocessing_maski...

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - masking</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="container"></div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { pass, texture } from 'three/tsl';
let camera, postProcessing, renderer;
let box, torus;
init();
function init() {
// scene
const baseScene = new THREE.Scene();
baseScene.background = new THREE.Color( 0xe0e0e0 );
const maskScene1 = new THREE.Scene();
box = new THREE.Mesh( new THREE.BoxGeometry( 4, 4, 4 ) );
maskScene1.add( box );
const maskScene2 = new THREE.Scene();
torus = new THREE.Mesh( new THREE.TorusGeometry( 3, 1, 16, 32 ) );
maskScene2.add( torus );
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 10;
// textures
const texture1 = new THREE.TextureLoader().load( 'textures/758px-Canestra_di_frutta_(Caravaggio).jpg' );
texture1.colorSpace = THREE.SRGBColorSpace;
texture1.minFilter = THREE.LinearFilter;
texture1.generateMipmaps = false;
texture1.flipY = false;
const texture2 = new THREE.TextureLoader().load( 'textures/2294472375_24a3b8ef46_o.jpg' );
texture2.colorSpace = THREE.SRGBColorSpace;
texture2.flipY = false;
// renderer
renderer = new THREE.WebGPURenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize );
// post processing
const base = pass( baseScene, camera );
const sceneMask1 = pass( maskScene1, camera ).a;
const sceneMask2 = pass( maskScene2, camera ).a;
let compose = base;
compose = sceneMask1.mix( compose, texture( texture1 ) );
compose = sceneMask2.mix( compose, texture( texture2 ) );
postProcessing = new THREE.PostProcessing( renderer );
postProcessing.outputNode = compose;
}
function onWindowResize() {
const width = window.innerWidth;
const height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
}
function animate() {
const time = performance.now() * 0.001 + 6000;
box.position.x = Math.cos( time / 1.5 ) * 2;
box.position.y = Math.sin( time ) * 2;
box.rotation.x = time;
box.rotation.y = time / 2;
torus.position.x = Math.cos( time ) * 2;
torus.position.y = Math.sin( time / 1.5 ) * 2;
torus.rotation.x = time;
torus.rotation.y = time / 2;
postProcessing.render();
}
</script>
</body>
</html>