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earthquake_3d_viewer_front/three/examples/webgpu_postprocessing_ca.html

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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - chromatic aberration</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - chromatic aberration
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { pass, renderOutput, uniform } from 'three/tsl';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
import { chromaticAberration } from 'three/addons/tsl/display/ChromaticAberrationNode.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
const params = {
enabled: true,
animated: true,
strength: 1.5,
center: new THREE.Vector2(0.5, 0.5),
scale: 1.2,
autoRotate: true,
cameraDistance: 40
};
let camera, scene, renderer, clock, mainGroup;
let controls, postProcessing;
init();
async function init() {
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 200 );
camera.position.set( 0, 15, params.cameraDistance );
controls = new OrbitControls( camera, renderer.domElement );
controls.enableDamping = true;
controls.dampingFactor = 0.1;
controls.autoRotate = true;
controls.autoRotateSpeed = -0.1;
controls.target.set( 0, 0.5, 0 );
controls.update();
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x0a0a0a );
const pmremGenerator = new THREE.PMREMGenerator( renderer );
scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
clock = new THREE.Clock();
// Create main group
mainGroup = new THREE.Group();
scene.add( mainGroup );
// Create shapes
createShapes();
// Add a grid for reference
const gridHelper = new THREE.GridHelper( 40, 20, 0x444444, 0x222222 );
gridHelper.position.y = -10;
scene.add( gridHelper );
// post processing
postProcessing = new THREE.PostProcessing( renderer );
postProcessing.outputColorTransform = false;
// scene pass
const scenePass = pass( scene, camera );
const outputPass = renderOutput( scenePass );
// Create uniform nodes for the static version that can be updated
const staticStrength = uniform( params.strength );
const staticCenter = uniform( new THREE.Vector2( params.center.x, params.center.y ) );
const staticScale = uniform( params.scale );
// With static values (using uniform nodes)
const caPass = chromaticAberration( outputPass, staticStrength, staticCenter, staticScale );
// Set initial output based on params
postProcessing.outputNode = params.enabled ? caPass : outputPass;
window.addEventListener( 'resize', onWindowResize );
// GUI
const gui = new GUI();
gui.title( 'Chromatic Aberration' );
gui.add( params, 'enabled' ).onChange( ( value ) => {
postProcessing.outputNode = value ? caPass : outputPass;
postProcessing.needsUpdate = true;
} );
const staticFolder = gui.addFolder( 'Static Parameters' );
staticFolder.add( staticStrength, 'value', 0, 3 ).name( 'Strength' );
staticFolder.add( staticCenter.value, 'x', - 1, 1 ).name( 'Center X' );
staticFolder.add( staticCenter.value, 'y', - 1, 1 ).name( 'Center Y' );
staticFolder.add( staticScale, 'value', 0.5, 2 ).name( 'Scale' );
const animationFolder = gui.addFolder( 'Animation' );
animationFolder.add( params, 'animated' );
animationFolder.add( params, 'autoRotate' ).onChange( ( value ) => {
controls.autoRotate = value;
} );
}
function createShapes() {
const shapes = [];
const materials = [];
// Define colors for different materials
const colors = [
0xff0000, // Red
0x00ff00, // Green
0x0000ff, // Blue
0xffff00, // Yellow
0xff00ff, // Magenta
0x00ffff, // Cyan
0xffffff, // White
0xff8800 // Orange
];
// Create materials
colors.forEach( color => {
materials.push( new THREE.MeshStandardMaterial( {
color: color,
roughness: 0.2,
metalness: 0.8
} ) );
});
// Create geometries
const geometries = [
new THREE.BoxGeometry( 3, 3, 3 ),
new THREE.SphereGeometry( 2, 32, 16 ),
new THREE.ConeGeometry( 2, 4, 8 ),
new THREE.CylinderGeometry( 1.5, 1.5, 4, 8 ),
new THREE.TorusGeometry( 2, 0.8, 8, 16 ),
new THREE.OctahedronGeometry( 2.5 ),
new THREE.IcosahedronGeometry( 2.5 ),
new THREE.TorusKnotGeometry( 1.5, 0.5, 64, 8 )
];
// Create central showcase
const centralGroup = new THREE.Group();
// Large central torus
const centralTorus = new THREE.Mesh(
new THREE.TorusGeometry( 5, 1.5, 16, 32 ),
new THREE.MeshStandardMaterial( {
color: 0xffffff,
roughness: 0.1,
metalness: 1,
emissive: 0x222222
} )
);
centralGroup.add( centralTorus );
// Inner rotating shapes
for ( let i = 0; i < 6; i++ ) {
const angle = ( i / 6 ) * Math.PI * 2;
const radius = 3;
const mesh = new THREE.Mesh(
geometries[ i % geometries.length ],
materials[ i % materials.length ]
);
mesh.position.set(
Math.cos( angle ) * radius,
0,
Math.sin( angle ) * radius
);
mesh.scale.setScalar( 0.5 );
centralGroup.add( mesh );
shapes.push( mesh );
}
mainGroup.add( centralGroup );
shapes.push( centralGroup );
// Create outer ring of shapes
const numShapes = 12;
const outerRadius = 15;
for ( let i = 0; i < numShapes; i++ ) {
const angle = ( i / numShapes ) * Math.PI * 2;
const shapesGroup = new THREE.Group();
const geometry = geometries[ i % geometries.length ];
const material = materials[ i % materials.length ];
const mesh = new THREE.Mesh( geometry, material );
mesh.castShadow = true;
mesh.receiveShadow = true;
shapesGroup.add( mesh );
shapesGroup.position.set(
Math.cos( angle ) * outerRadius,
Math.sin( i * 0.5 ) * 2,
Math.sin( angle ) * outerRadius
);
mainGroup.add( shapesGroup );
shapes.push( shapesGroup );
}
// Add floating particles
const particlesGeometry = new THREE.BufferGeometry();
const particlesCount = 200;
const positions = new Float32Array( particlesCount * 3 );
for ( let i = 0; i < particlesCount * 3; i += 3 ) {
const radius = 25 + Math.random() * 10;
const theta = Math.random() * Math.PI * 2;
const phi = Math.random() * Math.PI;
positions[ i ] = radius * Math.sin( phi ) * Math.cos( theta );
positions[ i + 1 ] = radius * Math.cos( phi );
positions[ i + 2 ] = radius * Math.sin( phi ) * Math.sin( theta );
}
particlesGeometry.setAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
const particlesMaterial = new THREE.PointsMaterial( {
color: 0xffffff,
size: 0.5,
sizeAttenuation: true
} );
const particles = new THREE.Points( particlesGeometry, particlesMaterial );
mainGroup.add( particles );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
const time = clock.getElapsedTime();
controls.update();
if ( params.animated ) {
// Animate individual shapes
mainGroup.children.forEach( ( child, index ) => {
if ( child.children.length > 0 ) {
// Central group
child.rotation.y = time * 0.5;
child.children.forEach( ( subChild, subIndex ) => {
if ( subChild.geometry ) {
subChild.rotation.x = time * ( 1 + subIndex * 0.1 );
subChild.rotation.z = time * ( 1 - subIndex * 0.1 );
}
} );
} else if ( child.type === 'Group' ) {
// Outer shapes
child.rotation.x = time * 0.5 + index;
child.rotation.y = time * 0.3 + index;
child.position.y = Math.sin( time + index ) * 2;
}
} );
}
postProcessing.render();
}
</script>
</body>
</html>