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115 lines
3.0 KiB
HTML
115 lines
3.0 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgpu - pmrem equirectangular</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.webgpu.js",
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"three/webgpu": "../build/three.webgpu.js",
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"three/tsl": "../build/three.tsl.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { normalWorldGeometry, uniform, normalView, positionViewDirection, cameraViewMatrix, pmremTexture } from 'three/tsl';
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import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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let camera, scene, renderer;
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init();
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async function init() {
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const container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
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camera.position.set( - 1.8, 0.6, 2.7 );
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scene = new THREE.Scene();
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const forceWebGL = false;
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renderer = new THREE.WebGPURenderer( { antialias: true, forceWebGL } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.toneMapping = THREE.ACESFilmicToneMapping;
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await renderer.init();
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container.appendChild( renderer.domElement );
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const controls = new OrbitControls( camera, renderer.domElement );
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controls.addEventListener( 'change', render ); // use if there is no animation loop
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controls.minDistance = 2;
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controls.maxDistance = 10;
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controls.update();
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new RGBELoader()
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.setPath( 'textures/equirectangular/' )
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.load( 'royal_esplanade_1k.hdr', function ( map ) {
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map.mapping = THREE.EquirectangularReflectionMapping;
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const reflectVec = positionViewDirection.negate().reflect( normalView ).transformDirection( cameraViewMatrix );
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const pmremRoughness = uniform( .5 );
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const pmremNode = pmremTexture( map, reflectVec, pmremRoughness );
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scene.backgroundNode = pmremTexture( map, normalWorldGeometry, pmremRoughness );
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scene.add( new THREE.Mesh( new THREE.SphereGeometry( .5, 64, 64 ), new THREE.MeshBasicNodeMaterial( { colorNode: pmremNode } ) ) );
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// gui
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const gui = new GUI();
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gui.add( pmremRoughness, 'value', 0, 1, 0.001 ).name( 'roughness' ).onChange( () => render() );
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render();
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} );
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window.addEventListener( 'resize', onWindowResize );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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render();
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}
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//
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function render() {
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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