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earthquake_3d_viewer_front/three/examples/webgpu_loader_gltf_compress...

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - glTF + compressed</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - glTF + compression extensions
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js';
import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
let camera, scene, renderer;
init();
async function init() {
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 20 );
camera.position.set( 2, 2, 2 );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xEEEEEE );
//lights
const light = new THREE.PointLight( 0xffffff );
light.power = 1300;
camera.add( light );
scene.add( camera );
//renderer
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
renderer.toneMapping = THREE.ReinhardToneMapping;
renderer.toneMappingExposure = 1;
document.body.appendChild( renderer.domElement );
const controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 3;
controls.maxDistance = 6;
controls.update();
const ktx2Loader = await new KTX2Loader()
.setTranscoderPath( 'jsm/libs/basis/' )
.detectSupportAsync( renderer );
const loader = new GLTFLoader();
loader.setKTX2Loader( ktx2Loader );
loader.setMeshoptDecoder( MeshoptDecoder );
loader.load( 'models/gltf/coffeemat.glb', function ( gltf ) {
const gltfScene = gltf.scene;
gltfScene.position.y = - .8;
gltfScene.scale.setScalar( .01 );
scene.add( gltfScene );
} );
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
renderer.render( scene, camera );
}
</script>
</body>
</html>