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earthquake_3d_viewer_front/three/examples/webgl_loader_ifc.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - IFCLoader</title>
<meta charset="utf-8" />
<meta
name="viewport"
content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
/>
<link type="text/css" rel="stylesheet" href="main.css" />
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
-
See <a href="https://github.com/ThatOpen" target="_blank" rel="noopener">main project repository</a> for more information and BIM tools.
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/",
"three/examples/jsm/utils/BufferGeometryUtils": "./jsm/utils/BufferGeometryUtils.js",
"three-mesh-bvh": "https://cdn.jsdelivr.net/npm/three-mesh-bvh@0.5.23/build/index.module.js",
"web-ifc": "https://cdn.jsdelivr.net/npm/web-ifc@0.0.36/web-ifc-api.js",
"web-ifc-three": "https://cdn.jsdelivr.net/npm/web-ifc-three@0.0.126/IFCLoader.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { IFCLoader } from 'web-ifc-three';
import { IFCSPACE } from 'web-ifc';
let scene, camera, renderer;
async function init() {
//Scene
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x8cc7de );
//Camera
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 );
camera.position.z = - 70;
camera.position.y = 25;
camera.position.x = 90;
//Initial cube
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshPhongMaterial( { color: 0xffffff } );
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );
//Lights
const directionalLight1 = new THREE.DirectionalLight( 0xffeeff, 2.5 );
directionalLight1.position.set( 1, 1, 1 );
scene.add( directionalLight1 );
const directionalLight2 = new THREE.DirectionalLight( 0xffffff, 2.5 );
directionalLight2.position.set( - 1, 0.5, - 1 );
scene.add( directionalLight2 );
const ambientLight = new THREE.AmbientLight( 0xffffee, 0.75 );
scene.add( ambientLight );
//Setup IFC Loader
const ifcLoader = new IFCLoader();
await ifcLoader.ifcManager.setWasmPath( 'https://cdn.jsdelivr.net/npm/web-ifc@0.0.36/', true );
await ifcLoader.ifcManager.parser.setupOptionalCategories( {
[ IFCSPACE ]: false,
} );
await ifcLoader.ifcManager.applyWebIfcConfig( {
USE_FAST_BOOLS: true
} );
ifcLoader.load( 'models/ifc/rac_advanced_sample_project.ifc', function ( model ) {
scene.add( model.mesh );
render();
} );
//Renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
//Controls
const controls = new OrbitControls( camera, renderer.domElement );
controls.addEventListener( 'change', render );
window.addEventListener( 'resize', onWindowResize );
render();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
function render() {
renderer.render( scene, camera );
}
init();
</script>
</body>
</html>