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143 lines
4.4 KiB
HTML
143 lines
4.4 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js loader - 3d tiles</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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<style>
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body {
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background-color: #111;
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color: #eee;
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}
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a {
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color: #b3e5fc;
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text-decoration: underline;
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pointer-events: all;
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}
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#credits {
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pointer-events: none;
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position: absolute;
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left: 10px;
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bottom: 5px;
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}
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img {
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height: 25px;
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margin-right: 0px;
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}
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</style>
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> 3d tiles - <a href="https://github.com/NASA-AMMOS/3DTilesRendererJS" target="_blank" rel="noopener">3d-tiles-renderer</a><br/>
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See <a href="https://github.com/NASA-AMMOS/3DTilesRendererJS" target="_blank" rel="noopener">main project repository</a> for more information and examples on loading 3d tiles
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<br/>
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and other tiled data formats. <a href="https://developers.google.com/maps/documentation/tile/3d-tiles">Google Photorealistic Tiles</a> token courtesy of <a href="https://ion.cesium.com/">Cesium Ion</a>.
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</div>
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<div id="credits">
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<img src="./textures/google_on_non_white_hdpi.png" />
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<a href="https://ion.cesium.com/"><img src="./textures/cesiumion.png" /></a>
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</div>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/examples/": "./",
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"3d-tiles-renderer": "https://cdn.jsdelivr.net/npm/3d-tiles-renderer@0.4.8/src/index.js",
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"3d-tiles-renderer/plugins": "https://cdn.jsdelivr.net/npm/3d-tiles-renderer@0.4.8/src/plugins/index.js"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
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import { TilesRenderer, GlobeControls } from '3d-tiles-renderer';
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import { CesiumIonAuthPlugin, GLTFExtensionsPlugin, TilesFadePlugin, UpdateOnChangePlugin } from '3d-tiles-renderer/plugins';
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// Ion key provided by Cesium for use on threejs.org
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// A personal Cesium Ion key can be used for development.
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const ION_KEY = 'eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiJiMTFiZTRmZS1mMWIxLTQ5YzYtYjA4Zi0xYTE0MjFmYzQ5OGYiLCJpZCI6MjY3NzgzLCJpYXQiOjE3MzY0NzQxMDh9.ppGPgpse1lq7QeNyljX7THUyK5w1x_4HksSHSlhe5sY';
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let camera, scene, renderer;
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let tiles, controls;
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init();
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function init() {
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// camera
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 100 );
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camera.position.set( - 1, 1, 1 ).normalize().multiplyScalar( 10 );
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camera.position.set( - 8000000, 10000000, - 14720000 );
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camera.lookAt( 0, 0, 0 );
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// scene
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scene = new THREE.Scene();
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// renderer
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renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setAnimationLoop( animate );
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document.body.appendChild( renderer.domElement );
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// loader
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const dracoLoader = new DRACOLoader();
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dracoLoader.setDecoderPath( 'jsm/libs/draco/' );
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dracoLoader.setDecoderConfig( { type: 'js' } );
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// tiles
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tiles = new TilesRenderer();
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tiles.registerPlugin( new CesiumIonAuthPlugin( { apiToken: ION_KEY, assetId: '2275207', autoRefreshToken: true } ) );
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tiles.registerPlugin( new GLTFExtensionsPlugin( { dracoLoader } ) );
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tiles.registerPlugin( new TilesFadePlugin() );
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tiles.registerPlugin( new UpdateOnChangePlugin() );
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tiles.setCamera( camera );
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tiles.setResolutionFromRenderer( camera, renderer );
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scene.add( tiles.group );
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// rotate the globe so the north pole is up
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tiles.group.rotation.x = - Math.PI / 2;
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// controls
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controls = new GlobeControls( scene, camera, renderer.domElement, tiles );
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controls.enableDamping = true;
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window.addEventListener( 'resize', onWindowResize );
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onWindowResize();
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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tiles.setResolutionFromRenderer( camera, renderer );
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}
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function animate() {
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controls.update();
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tiles.update();
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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