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earthquake_3d_viewer_front/three/editor/js/commands/SetMaterialRangeCommand.js

93 lines
2.3 KiB
JavaScript

import { Command } from '../Command.js';
class SetMaterialRangeCommand extends Command {
/**
* @param {Editor} editor
* @param {THREE.Object3D|null} [object=null]
* @param {string} [attributeName='']
* @param {number} [newMinValue=-Infinity]
* @param {number} [newMaxValue=Infinity]
* @param {number} [materialSlot=-1]
* @constructor
*/
constructor( editor, object = null, attributeName = '', newMinValue = - Infinity, newMaxValue = Infinity, materialSlot = - 1 ) {
super( editor );
this.type = 'SetMaterialRangeCommand';
this.name = editor.strings.getKey( 'command/SetMaterialRange' ) + ': ' + attributeName;
this.updatable = true;
this.object = object;
this.materialSlot = materialSlot;
const material = ( object !== null ) ? editor.getObjectMaterial( object, materialSlot ) : null;
this.oldRange = ( material !== null && material[ attributeName ] !== undefined ) ? [ ...this.material[ attributeName ] ] : null;
this.newRange = [ newMinValue, newMaxValue ];
this.attributeName = attributeName;
}
execute() {
const material = this.editor.getObjectMaterial( this.object, this.materialSlot );
material[ this.attributeName ] = [ ...this.newRange ];
material.needsUpdate = true;
this.editor.signals.objectChanged.dispatch( this.object );
this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
}
undo() {
const material = this.editor.getObjectMaterial( this.object, this.materialSlot );
material[ this.attributeName ] = [ ...this.oldRange ];
material.needsUpdate = true;
this.editor.signals.objectChanged.dispatch( this.object );
this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
}
update( cmd ) {
this.newRange = [ ...cmd.newRange ];
}
toJSON() {
const output = super.toJSON( this );
output.objectUuid = this.object.uuid;
output.attributeName = this.attributeName;
output.oldRange = [ ...this.oldRange ];
output.newRange = [ ...this.newRange ];
output.materialSlot = this.materialSlot;
return output;
}
fromJSON( json ) {
super.fromJSON( json );
this.attributeName = json.attributeName;
this.oldRange = [ ...json.oldRange ];
this.newRange = [ ...json.newRange ];
this.object = this.editor.objectByUuid( json.objectUuid );
this.materialSlot = json.materialSlot;
}
}
export { SetMaterialRangeCommand };