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93 lines
2.3 KiB
JavaScript
93 lines
2.3 KiB
JavaScript
import { Command } from '../Command.js';
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class SetMaterialRangeCommand extends Command {
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/**
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* @param {Editor} editor
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* @param {THREE.Object3D|null} [object=null]
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* @param {string} [attributeName='']
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* @param {number} [newMinValue=-Infinity]
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* @param {number} [newMaxValue=Infinity]
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* @param {number} [materialSlot=-1]
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* @constructor
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*/
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constructor( editor, object = null, attributeName = '', newMinValue = - Infinity, newMaxValue = Infinity, materialSlot = - 1 ) {
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super( editor );
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this.type = 'SetMaterialRangeCommand';
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this.name = editor.strings.getKey( 'command/SetMaterialRange' ) + ': ' + attributeName;
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this.updatable = true;
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this.object = object;
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this.materialSlot = materialSlot;
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const material = ( object !== null ) ? editor.getObjectMaterial( object, materialSlot ) : null;
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this.oldRange = ( material !== null && material[ attributeName ] !== undefined ) ? [ ...this.material[ attributeName ] ] : null;
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this.newRange = [ newMinValue, newMaxValue ];
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this.attributeName = attributeName;
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}
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execute() {
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const material = this.editor.getObjectMaterial( this.object, this.materialSlot );
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material[ this.attributeName ] = [ ...this.newRange ];
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material.needsUpdate = true;
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this.editor.signals.objectChanged.dispatch( this.object );
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this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
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}
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undo() {
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const material = this.editor.getObjectMaterial( this.object, this.materialSlot );
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material[ this.attributeName ] = [ ...this.oldRange ];
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material.needsUpdate = true;
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this.editor.signals.objectChanged.dispatch( this.object );
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this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
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}
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update( cmd ) {
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this.newRange = [ ...cmd.newRange ];
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}
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toJSON() {
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const output = super.toJSON( this );
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output.objectUuid = this.object.uuid;
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output.attributeName = this.attributeName;
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output.oldRange = [ ...this.oldRange ];
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output.newRange = [ ...this.newRange ];
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output.materialSlot = this.materialSlot;
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return output;
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}
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fromJSON( json ) {
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super.fromJSON( json );
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this.attributeName = json.attributeName;
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this.oldRange = [ ...json.oldRange ];
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this.newRange = [ ...json.newRange ];
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this.object = this.editor.objectByUuid( json.objectUuid );
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this.materialSlot = json.materialSlot;
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}
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}
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export { SetMaterialRangeCommand };
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