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92 lines
2.1 KiB
HTML
92 lines
2.1 KiB
HTML
<!DOCTYPE html>
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<html lang="zh">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Mesh] →
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<h1>[name]</h1>
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<p class="desc">
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[name]为你的场景创建了一个准备就绪的天空环境。
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</p>
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<h2>导入</h2>
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<p>
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[name] 是一个插件,因此必须明确导入。
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参见[link:#manual/introduction/Installation Installation / Addons].
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</p>
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<code>
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import { Sky } from 'three/addons/objects/Sky.js';
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</code>
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<h2>代码示例</h2>
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<code>
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const sky = new Sky();<br />
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sky.scale.setScalar( 450000 );<br />
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const phi = MathUtils.degToRad( 90 );<br />
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const theta = MathUtils.degToRad( 180 );<br />
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const sunPosition = new Vector3().setFromSphericalCoords( 1, phi, theta );<br />
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sky.material.uniforms.sunPosition.value = sunPosition;<br />
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scene.add( sky );
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</code>
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<h2>示例</h2>
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<p>[example:webgl_shaders_sky misc / objects / Sky ]</p>
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<h2>构造函数</h2>
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<h3>[name]()</h3>
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<p>
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创建一个[name]实例。
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</p>
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<h2>属性</h2>
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<p>
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[name]实例是一个带有预定义的 [page:ShaderMaterial]材质的[page:Mesh]模型, 因此这里描述的每个属性都应该使用[page:Uniform]s.
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</p>
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<h3>[property:Number turbidity]</h3>
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<p>
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[name]的浑浊度
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</p>
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<h3>[property:Number rayleigh]</h3>
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<p>
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更详细的解释参见: [link:https://en.wikipedia.org/wiki/Rayleigh_scattering Rayleigh scattering] .
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</p>
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<h3>[property:Number mieCoefficient]</h3>
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<p>
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[link:https://en.wikipedia.org/wiki/Mie_scattering Mie scattering]数量。
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</p>
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<h3>[property:Number mieDirectionalG]</h3>
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<p>
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[link:https://en.wikipedia.org/wiki/Mie_scattering Mie scattering]方向
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</p>
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<h3>[property:Vector3 sunPosition]</h3>
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<p>
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太阳的位置。
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</p>
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<h3>[property:Vector3 up]</h3>
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<p>
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太阳从地平线升起的角度,以度为单位。
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</p>
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<h2>源代码</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/objects/Sky.js examples/jsm/objects/Sky.js]
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</p>
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</body>
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</html>
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