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108 lines
3.1 KiB
HTML
108 lines
3.1 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Object3D] →
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<h1>[name]</h1>
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<p class="desc">
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Class representing triangular
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[link:https://en.wikipedia.org/wiki/Polygon_mesh polygon mesh] based
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objects. Also serves as a base for other classes such as
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[page:SkinnedMesh].
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</p>
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<h2>Code Example</h2>
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<code>
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const geometry = new THREE.BoxGeometry( 1, 1, 1 );
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const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
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const mesh = new THREE.Mesh( geometry, material );
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scene.add( mesh );
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</code>
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<h2>Constructor</h2>
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<h3>
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[name]( [param:BufferGeometry geometry], [param:Material material] )
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</h3>
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<p>
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[page:BufferGeometry geometry] — (optional) an instance of
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[page:BufferGeometry]. Default is a new [page:BufferGeometry].<br />
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[page:Material material] — (optional) a single or an array of
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[page:Material]. Default is a new [page:MeshBasicMaterial]
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</p>
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<h2>Properties</h2>
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<p>See the base [page:Object3D] class for common properties.</p>
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<h3>[property:BufferGeometry geometry]</h3>
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<p>
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An instance of [page:BufferGeometry] (or derived classes), defining the
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object's structure.
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</p>
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<h3>[property:Boolean isMesh]</h3>
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<p>Read-only flag to check if a given object is of type [name].</p>
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<h3>[property:Material material]</h3>
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<p>
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An instance of material derived from the [page:Material] base class or an
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array of materials, defining the object's appearance. Default is a
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[page:MeshBasicMaterial].
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</p>
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<h3>[property:Array morphTargetInfluences]</h3>
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<p>
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An array of weights typically from 0-1 that specify how much of the morph
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is applied. Undefined by default, but reset to a blank array by
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[page:Mesh.updateMorphTargets updateMorphTargets].
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</p>
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<h3>[property:Object morphTargetDictionary]</h3>
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<p>
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A dictionary of morphTargets based on the morphTarget.name property.
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Undefined by default, but rebuilt [page:Mesh.updateMorphTargets updateMorphTargets].
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</p>
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<h2>Methods</h2>
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<p>See the base [page:Object3D] class for common methods.</p>
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<h3>
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[method:Vector3 getVertexPosition]( [param:Integer index], [param:Vector3 target] )
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</h3>
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<p>
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Get the local-space position of the vertex at the given index, taking into
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account the current animation state of both morph targets and skinning.
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</p>
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<h3>
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[method:undefined raycast]( [param:Raycaster raycaster], [param:Array intersects] )
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</h3>
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<p>
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Get intersections between a casted ray and this mesh.
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[page:Raycaster.intersectObject] will call this method, but the results
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are not ordered.
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</p>
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<h3>[method:undefined updateMorphTargets]()</h3>
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<p>
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Updates the morphTargets to have no influence on the object. Resets the
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[page:Mesh.morphTargetInfluences morphTargetInfluences] and
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[page:Mesh.morphTargetDictionary morphTargetDictionary] properties.
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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