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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:BufferGeometry] &rarr;
<h1>[name]</h1>
<p class="desc">A class for generating sphere geometries.</p>
<iframe
id="scene"
src="scenes/geometry-browser.html#SphereGeometry"
></iframe>
<script>
// iOS iframe auto-resize workaround
if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
const scene = document.getElementById( 'scene' );
scene.style.width = getComputedStyle( scene ).width;
scene.style.height = getComputedStyle( scene ).height;
scene.setAttribute( 'scrolling', 'no' );
}
</script>
<h2>Code Example</h2>
<code>
const geometry = new THREE.SphereGeometry( 15, 32, 16 );
const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
const sphere = new THREE.Mesh( geometry, material ); scene.add( sphere );
</code>
<h2>Constructor</h2>
<h3>
[name]([param:Float radius], [param:Integer widthSegments], [param:Integer heightSegments], [param:Float phiStart], [param:Float phiLength],
[param:Float thetaStart], [param:Float thetaLength])
</h3>
<p>
radius — sphere radius. Default is `1`.<br />
widthSegments — number of horizontal segments. Minimum value is `3`, and the
default is `32`.<br />
heightSegments — number of vertical segments. Minimum value is `2`, and the
default is `16`.<br />
phiStart — specify horizontal starting angle. Default is `0`.<br />
phiLength — specify horizontal sweep angle size. Default is Math.PI *
2.<br />
thetaStart — specify vertical starting angle. Default is `0`.<br />
thetaLength — specify vertical sweep angle size. Default is Math.PI.<br />
</p>
<p>
The geometry is created by sweeping and calculating vertexes around the Y
axis (horizontal sweep) and the Z axis (vertical sweep). Thus, incomplete
spheres (akin to `'sphere slices'`) can be created through the use of
different values of phiStart, phiLength, thetaStart and thetaLength, in
order to define the points in which we start (or end) calculating those
vertices.
</p>
<h2>Properties</h2>
<p>See the base [page:BufferGeometry] class for common properties.</p>
<h3>[property:Object parameters]</h3>
<p>
An object with a property for each of the constructor parameters. Any
modification after instantiation does not change the geometry.
</p>
<h2>Methods</h2>
<p>See the base [page:BufferGeometry] class for common methods.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>