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earthquake_3d_viewer_front/three/docs/api/en/animation/AnimationObjectGroup.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
<h1>[name]</h1>
<p class="desc">
A group of objects that receives a shared animation state.<br /><br />
For an overview of the different elements of the three.js animation system
see the "Animation System" article in the "Next Steps" section of the
manual.
</p>
<h2>Usage:</h2>
<p class="desc">
Add objects you would otherwise pass as 'root' to the constructor or the
[page:AnimationMixer.clipAction clipAction] method of [page:AnimationMixer AnimationMixer] and instead pass this object as 'root'.<br /><br />
Note that objects of this class appear as one object to the mixer, so
cache control of the individual objects must be done on the group.
</p>
<h2>Limitations</h2>
<p class="desc">
The animated properties must be compatible among all objects in the
group.<br /><br />
A single property can either be controlled through a target group or
directly, but not both.
</p>
<h2>Constructor</h2>
<h3>
[name]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ...)
</h3>
<p>
[page:Object obj] - an arbitrary number of meshes that share the same
animation state.
</p>
<h2>Properties</h2>
<h3>[property:Boolean isAnimationObjectGroup]</h3>
<p>Read-only flag to check if a given object is of type [name].</p>
<h3>[property:Object stats]</h3>
<p>
An object that contains information of this `AnimationObjectGroup`
(total number, number in use, number of bindings per object)
</p>
<h3>[property:String uuid]</h3>
<p>
The [link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID]
of this `AnimationObjectGroup`. It gets automatically assigned and
shouldn't be edited.
</p>
<h2>Methods</h2>
<h3>[method:undefined add]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )
</h3>
<p>Adds an arbitrary number of objects to this `AnimationObjectGroup`.</p>
<h3>[method:undefined remove]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )
</h3>
<p>
Removes an arbitrary number of objects from this `AnimationObjectGroup`.
</p>
<h3>[method:undefined uncache]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )
</h3>
<p>
Deallocates all memory resources for the passed objects of this
`AnimationObjectGroup`.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>