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120 lines
2.7 KiB
JavaScript

import { LabelElement, ToggleInput, SelectInput } from 'flow';
import { BaseNodeEditor } from '../BaseNodeEditor.js';
import { onValidNode, onValidType } from '../NodeEditorUtils.js';
import { texture, uv } from 'three/tsl';
import { Texture, TextureLoader, RepeatWrapping, ClampToEdgeWrapping, MirroredRepeatWrapping } from 'three';
import { setInputAestheticsFromType } from '../DataTypeLib.js';
const textureLoader = new TextureLoader();
const defaultTexture = new Texture();
let defaultUV = null;
const getTexture = ( url ) => {
return textureLoader.load( url );
};
export class TextureEditor extends BaseNodeEditor {
constructor() {
const node = texture( defaultTexture );
super( 'Texture', node, 250 );
this.texture = null;
this._initFile();
this._initParams();
this.onValidElement = () => {};
}
_initFile() {
const fileElement = setInputAestheticsFromType( new LabelElement( 'File' ), 'URL' );
fileElement.onValid( onValidType( 'URL' ) ).onConnect( () => {
const textureNode = this.value;
const fileEditorElement = fileElement.getLinkedElement();
this.texture = fileEditorElement ? getTexture( fileEditorElement.node.getURL() ) : null;
textureNode.value = this.texture || defaultTexture;
this.update();
}, true );
this.add( fileElement );
}
_initParams() {
const uvField = setInputAestheticsFromType( new LabelElement( 'UV' ), 'Vector2' );
uvField.onValid( onValidNode ).onConnect( () => {
const node = this.value;
node.uvNode = uvField.getLinkedObject() || defaultUV || ( defaultUV = uv() );
} );
this.wrapSInput = new SelectInput( [
{ name: 'Repeat Wrapping', value: RepeatWrapping },
{ name: 'Clamp To Edge Wrapping', value: ClampToEdgeWrapping },
{ name: 'Mirrored Repeat Wrapping', value: MirroredRepeatWrapping }
], RepeatWrapping ).onChange( () => {
this.update();
} );
this.wrapTInput = new SelectInput( [
{ name: 'Repeat Wrapping', value: RepeatWrapping },
{ name: 'Clamp To Edge Wrapping', value: ClampToEdgeWrapping },
{ name: 'Mirrored Repeat Wrapping', value: MirroredRepeatWrapping }
], RepeatWrapping ).onChange( () => {
this.update();
} );
this.flipYInput = new ToggleInput( false ).onChange( () => {
this.update();
} );
this.add( uvField )
.add( new LabelElement( 'Wrap S' ).add( this.wrapSInput ) )
.add( new LabelElement( 'Wrap T' ).add( this.wrapTInput ) )
.add( new LabelElement( 'Flip Y' ).add( this.flipYInput ) );
}
update() {
const texture = this.texture;
if ( texture ) {
texture.wrapS = Number( this.wrapSInput.getValue() );
texture.wrapT = Number( this.wrapTInput.getValue() );
texture.flipY = this.flipYInput.getValue();
texture.dispose();
this.invalidate();
}
}
}