You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

165 lines
3.5 KiB
HTML

<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>Three.js - Transparency</title>
<style>
html, body {
height: 100%;
margin: 0;
}
#c {
width: 100%;
height: 100%;
display: block;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
</body>
<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js",
"three/addons/": "../../examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
function main() {
const canvas = document.querySelector( '#c' );
const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
const fov = 75;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 25;
const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
camera.position.z = 4;
const controls = new OrbitControls( camera, canvas );
controls.target.set( 0, 0, 0 );
controls.update();
const scene = new THREE.Scene();
scene.background = new THREE.Color( 'white' );
function addLight( ...pos ) {
const color = 0xFFFFFF;
const intensity = 3;
const light = new THREE.DirectionalLight( color, intensity );
light.position.set( ...pos );
scene.add( light );
}
addLight( - 1, 2, 4 );
addLight( 1, - 1, - 2 );
const boxWidth = 1;
const boxHeight = 1;
const boxDepth = 1;
const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
function makeInstance( geometry, color, x, y, z ) {
const material = new THREE.MeshPhongMaterial( {
color,
opacity: 0.5,
transparent: true,
} );
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );
cube.position.set( x, y, z );
return cube;
}
function hsl( h, s, l ) {
return ( new THREE.Color() ).setHSL( h, s, l );
}
{
const d = 0.8;
makeInstance( geometry, hsl( 0 / 8, 1, .5 ), - d, - d, - d );
makeInstance( geometry, hsl( 1 / 8, 1, .5 ), d, - d, - d );
makeInstance( geometry, hsl( 2 / 8, 1, .5 ), - d, d, - d );
makeInstance( geometry, hsl( 3 / 8, 1, .5 ), d, d, - d );
makeInstance( geometry, hsl( 4 / 8, 1, .5 ), - d, - d, d );
makeInstance( geometry, hsl( 5 / 8, 1, .5 ), d, - d, d );
makeInstance( geometry, hsl( 6 / 8, 1, .5 ), - d, d, d );
makeInstance( geometry, hsl( 7 / 8, 1, .5 ), d, d, d );
}
function resizeRendererToDisplaySize( renderer ) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if ( needResize ) {
renderer.setSize( width, height, false );
}
return needResize;
}
let renderRequested = false;
function render() {
renderRequested = undefined;
if ( resizeRendererToDisplaySize( renderer ) ) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
renderer.render( scene, camera );
}
render();
function requestRenderIfNotRequested() {
if ( ! renderRequested ) {
renderRequested = true;
requestAnimationFrame( render );
}
}
controls.addEventListener( 'change', requestRenderIfNotRequested );
window.addEventListener( 'resize', requestRenderIfNotRequested );
}
main();
</script>
</html>