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earthquake_3d_viewer_front/three/manual/examples/scenegraph-sun-earth-orbit-...

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HTML

<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>Three.js - Scenegraph - Sun Earth</title>
<style>
html, body {
height: 100%;
margin: 0;
}
#c {
width: 100%;
height: 100%;
display: block;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
</body>
<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
function main() {
const canvas = document.querySelector( '#c' );
const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
const fov = 40;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 1000;
const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
camera.position.set( 0, 50, 0 );
camera.up.set( 0, 0, 1 );
camera.lookAt( 0, 0, 0 );
const scene = new THREE.Scene();
{
const color = 0xFFFFFF;
const intensity = 500;
const light = new THREE.PointLight( color, intensity );
scene.add( light );
}
const objects = [];
const radius = 1;
const widthSegments = 6;
const heightSegments = 6;
const sphereGeometry = new THREE.SphereGeometry(
radius, widthSegments, heightSegments );
const solarSystem = new THREE.Object3D();
scene.add( solarSystem );
objects.push( solarSystem );
const sunMaterial = new THREE.MeshPhongMaterial( { emissive: 0xFFFF00 } );
const sunMesh = new THREE.Mesh( sphereGeometry, sunMaterial );
sunMesh.scale.set( 5, 5, 5 );
solarSystem.add( sunMesh );
objects.push( sunMesh );
const earthMaterial = new THREE.MeshPhongMaterial( { color: 0x2233FF, emissive: 0x112244 } );
const earthMesh = new THREE.Mesh( sphereGeometry, earthMaterial );
earthMesh.position.x = 10;
solarSystem.add( earthMesh );
objects.push( earthMesh );
function resizeRendererToDisplaySize( renderer ) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if ( needResize ) {
renderer.setSize( width, height, false );
}
return needResize;
}
function render( time ) {
time *= 0.001;
if ( resizeRendererToDisplaySize( renderer ) ) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
objects.forEach( ( obj ) => {
obj.rotation.y = time;
} );
renderer.render( scene, camera );
requestAnimationFrame( render );
}
requestAnimationFrame( render );
}
main();
</script>
</html>