You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
earthquake_3d_viewer_front/three/manual/examples/scenegraph-sun-earth-moon-a...

226 lines
5.0 KiB
HTML

<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>Three.js - Scenegraph - Sun Earth</title>
<style>
html, body {
height: 100%;
margin: 0;
color: white;
font-family: monospace;
}
#c {
width: 100%;
height: 100%;
display: block;
}
#ui {
position: absolute;
right: 1em;
top: 1em;
background: rgba(64, 64, 64, 0.8);
padding: .5em;
}
#ui .axisgrid {
display: flex;
align-items: center;
}
#ui .axisgrid:nth-child(odd) {
background: rgba(72, 72, 72, 0.8);
}
#ui .label {
width: 8em;
overflow: hidden;
text-overflow: ellipsis;
}
#ui .checkbox {
display: flex;
align-items: center;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
<div id="ui"></div>
</body>
<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js",
"three/addons/": "../../examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
function main() {
const canvas = document.querySelector( '#c' );
const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
const gui = new GUI();
const fov = 40;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 1000;
const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
camera.position.set( 0, 50, 0 );
camera.up.set( 0, 0, 1 );
camera.lookAt( 0, 0, 0 );
const scene = new THREE.Scene();
{
const color = 0xFFFFFF;
const intensity = 500;
const light = new THREE.PointLight( color, intensity );
scene.add( light );
}
const objects = [];
const radius = 1;
const widthSegments = 6;
const heightSegments = 6;
const sphereGeometry = new THREE.SphereGeometry(
radius, widthSegments, heightSegments );
const solarSystem = new THREE.Object3D();
scene.add( solarSystem );
objects.push( solarSystem );
const sunMaterial = new THREE.MeshPhongMaterial( { emissive: 0xFFFF00 } );
const sunMesh = new THREE.Mesh( sphereGeometry, sunMaterial );
sunMesh.scale.set( 5, 5, 5 );
solarSystem.add( sunMesh );
objects.push( sunMesh );
const earthOrbit = new THREE.Object3D();
earthOrbit.position.x = 10;
solarSystem.add( earthOrbit );
objects.push( earthOrbit );
const earthMaterial = new THREE.MeshPhongMaterial( { color: 0x2233FF, emissive: 0x112244 } );
const earthMesh = new THREE.Mesh( sphereGeometry, earthMaterial );
earthOrbit.add( earthMesh );
objects.push( earthMesh );
const moonOrbit = new THREE.Object3D();
moonOrbit.position.x = 2;
earthOrbit.add( moonOrbit );
const moonMaterial = new THREE.MeshPhongMaterial( { color: 0x888888, emissive: 0x222222 } );
const moonMesh = new THREE.Mesh( sphereGeometry, moonMaterial );
moonMesh.scale.set( .5, .5, .5 );
moonOrbit.add( moonMesh );
objects.push( moonMesh );
// Turns both axes and grid visible on/off
// GUI requires a property that returns a bool
// to decide to make a checkbox so we make a setter
// can getter for `visible` which we can tell GUI
// to look at.
class AxisGridHelper {
constructor( node, units = 10 ) {
const axes = new THREE.AxesHelper();
axes.material.depthTest = false;
axes.renderOrder = 2; // after the grid
node.add( axes );
const grid = new THREE.GridHelper( units, units );
grid.material.depthTest = false;
grid.renderOrder = 1;
node.add( grid );
this.grid = grid;
this.axes = axes;
this.visible = false;
}
get visible() {
return this._visible;
}
set visible( v ) {
this._visible = v;
this.grid.visible = v;
this.axes.visible = v;
}
}
function makeAxisGrid( node, label, units ) {
const helper = new AxisGridHelper( node, units );
gui.add( helper, 'visible' ).name( label );
}
makeAxisGrid( solarSystem, 'solarSystem', 26 );
makeAxisGrid( sunMesh, 'sunMesh' );
makeAxisGrid( earthOrbit, 'earthOrbit' );
makeAxisGrid( earthMesh, 'earthMesh' );
makeAxisGrid( moonOrbit, 'moonOrbit' );
makeAxisGrid( moonMesh, 'moonMesh' );
function resizeRendererToDisplaySize( renderer ) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if ( needResize ) {
renderer.setSize( width, height, false );
}
return needResize;
}
function render( time ) {
time *= 0.001;
if ( resizeRendererToDisplaySize( renderer ) ) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
objects.forEach( ( obj ) => {
obj.rotation.y = time;
} );
renderer.render( scene, camera );
requestAnimationFrame( render );
}
requestAnimationFrame( render );
}
main();
</script>
</html>