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earthquake_3d_viewer_front/three/manual/examples/postprocessing-gui.html

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HTML

<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>Three.js - PostProcessing - GUI</title>
<style>
html, body {
height: 100%;
margin: 0;
}
#c {
width: 100%;
height: 100%;
display: block;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
</body>
<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js",
"three/addons/": "../../examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { BloomPass } from 'three/addons/postprocessing/BloomPass.js';
import { FilmPass } from 'three/addons/postprocessing/FilmPass.js';
import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
function main() {
const canvas = document.querySelector( '#c' );
const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
const fov = 75;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 5;
const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
camera.position.z = 2;
const scene = new THREE.Scene();
{
const color = 0xFFFFFF;
const intensity = 6;
const light = new THREE.DirectionalLight( color, intensity );
light.position.set( - 1, 2, 4 );
scene.add( light );
}
const boxWidth = 1;
const boxHeight = 1;
const boxDepth = 1;
const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
function makeInstance( geometry, color, x ) {
const material = new THREE.MeshPhongMaterial( { color } );
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );
cube.position.x = x;
return cube;
}
const cubes = [
makeInstance( geometry, 0x44aa88, 0 ),
makeInstance( geometry, 0x8844aa, - 2 ),
makeInstance( geometry, 0xaa8844, 2 ),
];
const composer = new EffectComposer( renderer );
composer.addPass( new RenderPass( scene, camera ) );
const bloomPass = new BloomPass(
1, // strength
25, // kernel size
4, // sigma ?
256, // blur render target resolution
);
composer.addPass( bloomPass );
const filmPass = new FilmPass(
0.5, // intensity
false, // grayscale
);
composer.addPass( filmPass );
const outputPass = new OutputPass();
composer.addPass( outputPass );
function resizeRendererToDisplaySize( renderer ) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if ( needResize ) {
renderer.setSize( width, height, false );
}
return needResize;
}
const gui = new GUI();
{
const folder = gui.addFolder( 'BloomPass' );
folder.add( bloomPass.combineUniforms.strength, 'value', 0, 2 ).name( 'strength' );
folder.open();
}
{
const folder = gui.addFolder( 'FilmPass' );
folder.add( filmPass.uniforms.grayscale, 'value' ).name( 'grayscale' );
folder.add( filmPass.uniforms.intensity, 'value', 0, 1 ).name( 'intensity' );
folder.open();
}
let then = 0;
function render( now ) {
now *= 0.001; // convert to seconds
const deltaTime = now - then;
then = now;
if ( resizeRendererToDisplaySize( renderer ) ) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
composer.setSize( canvas.width, canvas.height );
}
cubes.forEach( ( cube, ndx ) => {
const speed = 1 + ndx * .1;
const rot = now * speed;
cube.rotation.x = rot;
cube.rotation.y = rot;
} );
composer.render( deltaTime );
requestAnimationFrame( render );
}
requestAnimationFrame( render );
}
main();
</script>
</html>