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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js - water</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - water<br />
<a href="https://skfb.ly/6WOOR" target="_blank" rel="noopener">The Night Pool</a> by
<a href="https://sketchfab.com/syntheticplants" target="_blank" rel="noopener">syntheticplants</a> is licensed under <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">CC BY 4.0</a><br />
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { pass, mrt, output, emissive, color, screenUV } from 'three/tsl';
import { bloom } from 'three/addons/tsl/display/BloomNode.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { UltraHDRLoader } from 'three/addons/loaders/UltraHDRLoader.js';
import { WaterMesh } from 'three/addons/objects/Water2Mesh.js';
import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
let scene, camera, renderer, water, postProcessing, controls;
const params = {
color: '#99e0ff',
scale: 2,
flowX: 1,
flowY: 1
};
init();
async function init() {
scene = new THREE.Scene();
const loader = new UltraHDRLoader();
loader.setDataType( THREE.HalfFloatType );
loader.load( `textures/equirectangular/moonless_golf_2k.hdr.jpg`, function ( texture ) {
texture.mapping = THREE.EquirectangularReflectionMapping;
texture.needsUpdate = true;
scene.background = texture;
scene.environment = texture;
} );
// camera
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 200 );
camera.position.set( - 20, 6, - 30 );
// asset loading
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
const gltfLoader = new GLTFLoader();
gltfLoader.setDRACOLoader( dracoLoader );
const textureLoader = new THREE.TextureLoader();
const [ gltf, normalMap0, normalMap1 ] = await Promise.all( [
gltfLoader.loadAsync( 'models/gltf/pool.glb' ),
textureLoader.loadAsync( 'textures/water/Water_1_M_Normal.jpg' ),
textureLoader.loadAsync( 'textures/water/Water_2_M_Normal.jpg' )
] );
gltf.scene.position.z = 2;
gltf.scene.scale.setScalar( 0.1 );
scene.add( gltf.scene );
// water
normalMap0.wrapS = normalMap0.wrapT = THREE.RepeatWrapping;
normalMap1.wrapS = normalMap1.wrapT = THREE.RepeatWrapping;
const waterGeometry = new THREE.PlaneGeometry( 30, 40 );
water = new WaterMesh( waterGeometry, {
color: params.color,
scale: params.scale,
flowDirection: new THREE.Vector2( params.flowX, params.flowY ),
normalMap0: normalMap0,
normalMap1: normalMap1
} );
water.position.set( 0, 0.2, - 2 );
water.rotation.x = Math.PI * - 0.5;
water.renderOrder = Infinity;
scene.add( water );
// floor
const floorGeometry = new THREE.PlaneGeometry( 1, 1 );
floorGeometry.rotateX( - Math.PI * 0.5 );
const floorMaterial = new THREE.MeshStandardMaterial( {
color: 0x444444,
roughness: 1,
metalness: 0,
side: THREE.DoubleSide
} );
{
const floor = new THREE.Mesh( floorGeometry, floorMaterial );
floor.position.set( 20, 0, 0 );
floor.scale.set( 15, 1, 80 );
scene.add( floor );
}
{
const floor = new THREE.Mesh( floorGeometry, floorMaterial );
floor.position.set( - 20, 0, 0 );
floor.scale.set( 15, 1, 80 );
scene.add( floor );
}
{
const floor = new THREE.Mesh( floorGeometry, floorMaterial );
floor.position.set( 0, 0, 30 );
floor.scale.set( 30, 1, 20 );
scene.add( floor );
}
{
const floor = new THREE.Mesh( floorGeometry, floorMaterial );
floor.position.set( 0, 0, - 30 );
floor.scale.set( 30, 1, 20 );
scene.add( floor );
}
// renderer
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setAnimationLoop( animate );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 0.5;
document.body.appendChild( renderer.domElement );
// postprocessing
postProcessing = new THREE.PostProcessing( renderer );
const scenePass = pass( scene, camera );
scenePass.setMRT( mrt( {
output,
emissive
} ) );
const outputPass = scenePass.getTextureNode();
const emissivePass = scenePass.getTextureNode( 'emissive' );
const bloomPass = bloom( emissivePass, 2 );
postProcessing.outputNode = outputPass.add( bloomPass );
// gui
const gui = new GUI();
const waterNode = water.material.colorNode;
gui.addColor( params, 'color' ).onChange( function ( value ) {
waterNode.color.value.set( value );
} );
gui.add( params, 'scale', 1, 10 ).onChange( function ( value ) {
waterNode.scale.value = value;
} );
gui.add( params, 'flowX', - 1, 1 ).step( 0.01 ).onChange( function ( value ) {
waterNode.flowDirection.value.x = value;
waterNode.flowDirection.value.normalize();
} );
gui.add( params, 'flowY', - 1, 1 ).step( 0.01 ).onChange( function ( value ) {
waterNode.flowDirection.value.y = value;
waterNode.flowDirection.value.normalize();
} );
gui.open();
//
controls = new OrbitControls( camera, renderer.domElement );
controls.enableDamping = true;
controls.target.set( 0, 0, -5 );
controls.update();
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
controls.update();
postProcessing.render();
}
</script>
</body>
</html>