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earthquake_3d_viewer_front/three/examples/webgpu_skinning_points.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - skinning points</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - skinning points</br>
colors and scale of the points are based on the speed of the animation
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { color, computeSkinning, objectWorldMatrix, instancedArray, instanceIndex, Fn, shapeCircle } from 'three/tsl';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
let camera, scene, renderer;
let mixer, clock;
init();
function init() {
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 0, 300, - 85 );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x111111 );
camera.lookAt( 0, 0, - 85 );
scene.add( new THREE.AmbientLight( 0xffffff, 10 ) );
clock = new THREE.Clock();
const loader = new GLTFLoader();
loader.load( 'models/gltf/Michelle.glb', function ( gltf ) {
const object = gltf.scene;
mixer = new THREE.AnimationMixer( object );
const action = mixer.clipAction( gltf.animations[ 0 ] );
action.play();
object.traverse( function ( child ) {
if ( child.isMesh ) {
child.visible = false;
const countOfPoints = child.geometry.getAttribute( 'position' ).count;
const pointPositionArray = instancedArray( countOfPoints, 'vec3' ).setPBO( true );
const pointSpeedArray = instancedArray( countOfPoints, 'vec3' ).setPBO( true );
const pointSpeedAttribute = pointSpeedArray.toAttribute();
const skinningPosition = computeSkinning( child );
const materialPoints = new THREE.PointsNodeMaterial();
materialPoints.colorNode = pointSpeedAttribute.mul( .6 ).mix( color( 0x0066ff ), color( 0xff9000 ) );
materialPoints.opacityNode = shapeCircle();
materialPoints.sizeNode = pointSpeedAttribute.length().exp().min( 5 ).mul( 5 ).add( 1 );
materialPoints.sizeAttenuation = false;
const updateSkinningPoints = Fn( () => {
const pointPosition = pointPositionArray.element( instanceIndex );
const pointSpeed = pointSpeedArray.element( instanceIndex );
const skinningWorldPosition = objectWorldMatrix( child ).mul( skinningPosition );
const skinningSpeed = skinningWorldPosition.sub( pointPosition );
pointSpeed.assign( skinningSpeed );
pointPosition.assign( skinningWorldPosition );
}, 'void' );
materialPoints.positionNode = Fn( () => {
updateSkinningPoints();
return pointPositionArray.toAttribute();
} )().compute( countOfPoints ).onInit( () => {
// initialize point positions and speeds
renderer.compute( updateSkinningPoints().compute( countOfPoints ) );
} );
const pointCloud = new THREE.Sprite( materialPoints );
pointCloud.count = countOfPoints;
scene.add( pointCloud );
}
} );
object.scale.set( 100, 100, 100 );
object.rotation.x = - Math.PI / 2;
scene.add( object );
} );
//renderer
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
const delta = clock.getDelta();
if ( mixer ) mixer.update( delta );
renderer.render( scene, camera );
}
</script>
</body>
</html>