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earthquake_3d_viewer_front/three/examples/webgpu_postprocessing_traa....

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - postprocessing traa</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Temporal Reprojection Anti-Aliasing (TRAA)
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { mrt, output, velocity } from 'three/tsl';
import { traaPass } from 'three/addons/tsl/display/TRAAPassNode.js';
import Stats from 'three/addons/libs/stats.module.js';
let camera, scene, renderer, postProcessing;
let stats;
let index = 0;
init();
function init() {
renderer = new THREE.WebGPURenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
stats = new Stats();
document.body.appendChild( stats.dom );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
camera.position.z = 2.5;
scene = new THREE.Scene();
const geometry = new THREE.BoxGeometry();
const material1 = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
const mesh1 = new THREE.Mesh( geometry, material1 );
mesh1.position.x = - 1;
scene.add( mesh1 );
const texture = new THREE.TextureLoader().load( 'textures/brick_diffuse.jpg' );
texture.minFilter = THREE.NearestFilter;
texture.magFilter = THREE.NearestFilter;
texture.generateMipmaps = false;
texture.colorSpace = THREE.SRGBColorSpace;
const material2 = new THREE.MeshBasicMaterial( { map: texture } );
const mesh2 = new THREE.Mesh( geometry, material2 );
mesh2.position.x = 1;
scene.add( mesh2 );
// postprocessing
postProcessing = new THREE.PostProcessing( renderer );
const scenePass = traaPass( scene, camera );
scenePass.setMRT( mrt( {
output: output,
velocity: velocity
} ) );
postProcessing.outputNode = scenePass;
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
const width = window.innerWidth;
const height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
}
function animate() {
index ++;
if ( Math.round( index / 200 ) % 2 === 0 ) {
for ( let i = 0; i < scene.children.length; i ++ ) {
const child = scene.children[ i ];
child.rotation.x += 0.005;
child.rotation.y += 0.01;
}
}
postProcessing.render();
stats.update();
}
</script>
</body>
</html>