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earthquake_3d_viewer_front/three/examples/webgpu_postprocessing_sobel...

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - postprocessing sobel</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Edge Detection with Sobel
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { pass, renderOutput } from 'three/tsl';
import { sobel } from 'three/addons/tsl/display/SobelOperatorNode.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
let camera, scene, renderer, controls;
let postProcessing;
const params = {
enabled: true
};
init();
async function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.set( 0, 1, 3 );
//
const loader = new GLTFLoader();
const gltf = await loader.loadAsync( 'models/gltf/DragonAttenuation.glb' );
const model = gltf.scene.children[ 1 ];
model.material = new THREE.MeshStandardNodeMaterial();
scene.add( model );
//
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
renderer.toneMapping = THREE.LinearToneMapping;
document.body.appendChild( renderer.domElement );
await renderer.init();
const environment = new RoomEnvironment();
const pmremGenerator = new THREE.PMREMGenerator( renderer );
scene.environment = pmremGenerator.fromScene( environment ).texture;
pmremGenerator.dispose();
//
controls = new OrbitControls( camera, renderer.domElement );
controls.enableDamping = true;
controls.enableZoom = false;
controls.target.set( 0, 0.5, 0 );
controls.update();
// postprocessing
postProcessing = new THREE.PostProcessing( renderer );
postProcessing.outputColorTransform = false;
const scenePass = pass( scene, camera );
postProcessing.outputNode = sobel( renderOutput( scenePass ) );
//
const gui = new GUI();
gui.add( params, 'enabled' );
gui.open();
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
controls.update();
if ( params.enabled === true ) {
postProcessing.render();
} else {
renderer.render( scene, camera );
}
}
</script>
</body>
</html>