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136 lines
4.1 KiB
HTML
136 lines
4.1 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgpu - postprocessing anamorphic</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - postprocessing anamorphic<br />
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Battle Damaged Sci-fi Helmet by
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<a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
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</div>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.webgpu.js",
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"three/webgpu": "../build/three.webgpu.js",
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"three/tsl": "../build/three.tsl.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { pass, cubeTexture, screenUV, grayscale, uniform } from 'three/tsl';
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import { anamorphic } from 'three/addons/tsl/display/AnamorphicNode.js';
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import { RGBMLoader } from 'three/addons/loaders/RGBMLoader.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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let camera, scene, renderer;
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let postProcessing;
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init();
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async function init() {
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const container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
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camera.position.set( - 1.8, - 0.6, 2.7 );
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scene = new THREE.Scene();
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const rgbmUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
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const cube1Texture = await new RGBMLoader()
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.setMaxRange( 16 )
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.setPath( './textures/cube/pisaRGBM16/' )
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.loadCubemapAsync( rgbmUrls );
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scene.environment = cube1Texture;
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scene.backgroundNode = grayscale( cubeTexture( cube1Texture ).mul( screenUV.distance( .5 ).oneMinus().remapClamp( .1, 4 ) ) );
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const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
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loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
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scene.add( gltf.scene );
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} );
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renderer = new THREE.WebGPURenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.toneMapping = THREE.LinearToneMapping;
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renderer.toneMappingExposure = 1;
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renderer.setAnimationLoop( render );
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container.appendChild( renderer.domElement );
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const controls = new OrbitControls( camera, renderer.domElement );
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controls.minDistance = 2;
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controls.maxDistance = 10;
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// post-processing
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const scenePass = pass( scene, camera );
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const threshold = uniform( 1.4 );
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const scaleNode = uniform( 5 );
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const intensity = uniform( 1 );
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const samples = 64;
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const anamorphicPass = anamorphic( scenePass.getTextureNode(), threshold, scaleNode, samples );
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anamorphicPass.resolution = new THREE.Vector2( .2, .2 ); // 1 = full resolution
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postProcessing = new THREE.PostProcessing( renderer );
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postProcessing.outputNode = scenePass.add( anamorphicPass.mul( intensity ) );
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//postProcessing.outputNode = scenePass.add( anamorphicPass.getTextureNode().gaussianBlur() );
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// gui
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const gui = new GUI();
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gui.add( intensity, 'value', 0, 4, 0.1 ).name( 'intensity' );
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gui.add( threshold, 'value', .8, 3, .001 ).name( 'threshold' );
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gui.add( scaleNode, 'value', 1, 10, 0.1 ).name( 'scale' );
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gui.add( anamorphicPass.resolution, 'x', .1, 1, 0.1 ).name( 'resolution' ).onChange( ( v ) => anamorphicPass.resolution.y = v );
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//
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window.addEventListener( 'resize', onWindowResize );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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//
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function render() {
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postProcessing.render();
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}
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</script>
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</body>
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</html>
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