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153 lines
4.3 KiB
HTML
153 lines
4.3 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgpu - parallax uv</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - parallax uv<br />
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Textures by <a href="https://ambientcg.com/view?id=Ice002" target="_blank" rel="noopener">ambientCG</a><br />
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</div>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.webgpu.js",
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"three/webgpu": "../build/three.webgpu.js",
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"three/tsl": "../build/three.tsl.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { texture, parallaxUV, blendOverlay, uv } from 'three/tsl';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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let camera, scene, renderer;
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let controls;
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init();
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async function init() {
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// scene
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scene = new THREE.Scene();
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// camera
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, .1, 50 );
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camera.position.set( 10, 14, 10 );
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// environment
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const environmentTexture = await new THREE.CubeTextureLoader()
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.setPath( './textures/cube/Park2/' )
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.loadAsync( [ 'posx.jpg', 'negx.jpg', 'posy.jpg', 'negy.jpg', 'posz.jpg', 'negz.jpg' ] );
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scene.environment = environmentTexture;
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scene.background = environmentTexture;
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// textures
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const loader = new THREE.TextureLoader();
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const topTexture = await loader.loadAsync( 'textures/ambientcg/Ice002_1K-JPG_Color.jpg' );
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topTexture.colorSpace = THREE.SRGBColorSpace;
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const roughnessTexture = await loader.loadAsync( 'textures/ambientcg/Ice002_1K-JPG_Roughness.jpg' );
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roughnessTexture.colorSpace = THREE.NoColorSpace;
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const normalTexture = await loader.loadAsync( 'textures/ambientcg/Ice002_1K-JPG_NormalGL.jpg' );
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normalTexture.colorSpace = THREE.NoColorSpace;
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const displaceTexture = await loader.loadAsync( 'textures/ambientcg/Ice002_1K-JPG_Displacement.jpg' );
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displaceTexture.colorSpace = THREE.NoColorSpace;
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//
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const bottomTexture = await loader.loadAsync( 'textures/ambientcg/Ice003_1K-JPG_Color.jpg' );
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bottomTexture.colorSpace = THREE.SRGBColorSpace;
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bottomTexture.wrapS = THREE.RepeatWrapping;
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bottomTexture.wrapT = THREE.RepeatWrapping;
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// parallax effect
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const parallaxScale = .3;
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const offsetUV = texture( displaceTexture ).mul( parallaxScale );
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const parallaxUVOffset = parallaxUV( uv(), offsetUV );
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const parallaxResult = texture( bottomTexture, parallaxUVOffset );
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const iceNode = blendOverlay( texture( topTexture ), parallaxResult );
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// material
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const material = new THREE.MeshStandardNodeMaterial();
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material.colorNode = iceNode.mul( 5 ); // increase the color intensity to 5 ( contrast )
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material.roughnessNode = texture( roughnessTexture );
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material.normalMap = normalTexture;
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material.metalness = 0;
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const geometry = new THREE.BoxGeometry( 10, 10, 10 );
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const ground = new THREE.Mesh( geometry, material );
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ground.rotateX( - Math.PI / 2 );
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scene.add( ground );
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// renderer
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renderer = new THREE.WebGPURenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setAnimationLoop( animate );
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renderer.toneMapping = THREE.ReinhardToneMapping;
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renderer.toneMappingExposure = 6;
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document.body.appendChild( renderer.domElement );
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// controls
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controls = new OrbitControls( camera, renderer.domElement );
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controls.target.set( 0, 0, 0 );
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controls.maxDistance = 40;
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controls.minDistance = 10;
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controls.autoRotate = true;
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controls.autoRotateSpeed = - 1;
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controls.update();
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window.addEventListener( 'resize', onWindowResize );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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controls.update();
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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