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earthquake_3d_viewer_front/three/examples/webgpu_materials_arrays.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - materials arrays and geometry groups</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGPU Materials Arrays and Geometry Groups<br />
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
let renderer, scene, camera, controls;
let planeMesh, boxMesh, boxMeshWireframe, planeMeshWireframe;
let materials;
const api = {
webgpu: true
};
init( ! api.webgpu );
function init( forceWebGL = false ) {
if ( renderer ) {
renderer.dispose();
controls.dispose();
document.body.removeChild( renderer.domElement );
}
// renderer
renderer = new THREE.WebGPURenderer( {
forceWebGL,
antialias: true,
} );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 100 );
camera.position.set( 0, 0, 10 );
// controls
controls = new OrbitControls( camera, renderer.domElement );
// materials
materials = [
new THREE.MeshBasicMaterial( { color: 0xff1493, side: THREE.DoubleSide } ),
new THREE.MeshBasicMaterial( { color: 0x0000ff, side: THREE.DoubleSide } ),
new THREE.MeshBasicMaterial( { color: 0x00ff00, side: THREE.DoubleSide } ),
];
// plane geometry
const planeGeometry = new THREE.PlaneGeometry( 1, 1, 4, 4 );
planeGeometry.clearGroups();
const numFacesPerRow = 4; // Number of faces in a row (since each face is made of 2 triangles)
planeGeometry.addGroup( 0, 6 * numFacesPerRow, 0 );
planeGeometry.addGroup( 6 * numFacesPerRow, 6 * numFacesPerRow, 1 );
planeGeometry.addGroup( 12 * numFacesPerRow, 6 * numFacesPerRow, 2 );
// box geometry
const boxGeometry = new THREE.BoxGeometry( .75, .75, .75 );
boxGeometry.clearGroups();
boxGeometry.addGroup( 0, 6, 0 ); // front face
boxGeometry.addGroup( 6, 6, 0 ); // back face
boxGeometry.addGroup( 12, 6, 2 ); // top face
boxGeometry.addGroup( 18, 6, 2 ); // bottom face
boxGeometry.addGroup( 24, 6, 1 ); // left face
boxGeometry.addGroup( 30, 6, 1 ); // right face
scene.background = forceWebGL ? new THREE.Color( 0x000000 ) : new THREE.Color( 0x222222 );
// meshes
planeMesh = new THREE.Mesh( planeGeometry, materials );
const materialsWireframe = [];
for ( let index = 0; index < materials.length; index ++ ) {
const material = new THREE.MeshBasicMaterial( { color: materials[ index ].color, side: THREE.DoubleSide, wireframe: true } );
materialsWireframe.push( material );
}
planeMeshWireframe = new THREE.Mesh( planeGeometry, materialsWireframe );
boxMeshWireframe = new THREE.Mesh( boxGeometry, materialsWireframe );
boxMesh = new THREE.Mesh( boxGeometry, materials );
planeMesh.position.set( - 1.5, - 1, 0 );
boxMesh.position.set( 1.5, - 0.75, 0 );
boxMesh.rotation.set( - Math.PI / 8, Math.PI / 4, Math.PI / 4 );
planeMeshWireframe.position.set( - 1.5, 1, 0 );
boxMeshWireframe.position.set( 1.5, 1.25, 0 );
boxMeshWireframe.rotation.set( - Math.PI / 8, Math.PI / 4, Math.PI / 4 );
scene.add( planeMesh, planeMeshWireframe );
scene.add( boxMesh, boxMeshWireframe );
}
function animate() {
boxMesh.rotation.y += 0.005;
boxMesh.rotation.x += 0.005;
boxMeshWireframe.rotation.y += 0.005;
boxMeshWireframe.rotation.x += 0.005;
renderer.render( scene, camera );
}
// gui
const gui = new GUI();
gui.add( api, 'webgpu' ).onChange( () => {
init( ! api.webgpu );
} );
// listeners
window.addEventListener( 'resize', onWindowResize );
function onWindowResize() {
const width = window.innerWidth;
const height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
}
</script>
</body>
</html>