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earthquake_3d_viewer_front/three/examples/webgl_materials_bumpmap.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - materials - bump map [Lee Perry-Smith]</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - bump mapping without tangents<br/>
<a href="https://casual-effects.com/data/" target="_blank" rel="noopener">Lee Perry-Smith</a> head
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
let container, loader;
let camera, scene, renderer, controls;
let mesh;
let spotLight;
const params = {
enableBumpMap: true
};
init();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
//
camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.z = 12;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x060708 );
// LIGHTS
scene.add( new THREE.HemisphereLight( 0x8d7c7c, 0x494966, 3 ) );
spotLight = new THREE.SpotLight( 0xffffde, 200 );
spotLight.position.set( 3.5, 0, 7 );
scene.add( spotLight );
spotLight.castShadow = true;
spotLight.shadow.mapSize.width = 2048;
spotLight.shadow.mapSize.height = 2048;
spotLight.shadow.camera.near = 2;
spotLight.shadow.camera.far = 15;
spotLight.shadow.camera.fov = 40;
spotLight.shadow.bias = - 0.005;
//
const mapHeight = new THREE.TextureLoader().load( 'models/gltf/LeePerrySmith/Infinite-Level_02_Disp_NoSmoothUV-4096.jpg' );
const material = new THREE.MeshPhongMaterial( {
color: 0x9c6e49,
specular: 0x666666,
shininess: 25,
bumpMap: mapHeight,
bumpScale: 10
} );
loader = new GLTFLoader();
loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
createScene( gltf.scene.children[ 0 ].geometry, 1, material );
} );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
container.appendChild( renderer.domElement );
renderer.shadowMap.enabled = true;
// EVENTS
window.addEventListener( 'resize', onWindowResize );
// GUI
const gui = new GUI();
gui.add( params, 'enableBumpMap' ).name( 'enable bump map' ).onChange( ( value ) => {
mesh.material.bumpMap = ( value === true ) ? mapHeight : null;
mesh.material.needsUpdate = true;
} );
gui.add( material, 'bumpScale', 0, 40 ).name( 'bump scale' );
gui.open();
// CONTROLS
controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 8;
controls.maxDistance = 50;
controls.enablePan = false;
controls.enableDamping = true;
}
function createScene( geometry, scale, material ) {
mesh = new THREE.Mesh( geometry, material );
mesh.position.y = - 0.5;
mesh.scale.set( scale, scale, scale );
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
}
//
function onWindowResize() {
renderer.setSize( window.innerWidth, window.innerHeight );
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
}
//
function animate() {
controls.update();
renderer.render( scene, camera );
}
</script>
</body>
</html>