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earthquake_3d_viewer_front/three/examples/webgl_loader_usdz.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - loaders - USDZLoader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
body {
background-color: #eee;
color: #444;
}
a {
color: #08f;
}
</style>
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - USDZLoader
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
import { USDZLoader } from 'three/addons/loaders/USDZLoader.js';
let camera, scene, renderer;
init();
async function init() {
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.set( 0, 0.75, - 1.5 );
scene = new THREE.Scene();
const rgbeLoader = new RGBELoader()
.setPath( 'textures/equirectangular/' );
const usdzLoader = new USDZLoader()
.setPath( 'models/usdz/' );
const [ texture, model ] = await Promise.all( [
rgbeLoader.loadAsync( 'venice_sunset_1k.hdr' ),
usdzLoader.loadAsync( 'saeukkang.usdz' ),
] );
// environment
texture.mapping = THREE.EquirectangularReflectionMapping;
scene.background = texture;
scene.backgroundBlurriness = 0.5;
scene.environment = texture;
// model
model.position.y = 0.25;
model.position.z = - 0.25;
scene.add( model );
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 2.0;
document.body.appendChild( renderer.domElement );
const controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 1;
controls.maxDistance = 8;
// controls.target.y = 15;
// controls.update();
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
renderer.render( scene, camera );
}
</script>
</body>
</html>