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153 lines
3.8 KiB
HTML
153 lines
3.8 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - materials - UltraHDR texture loader</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - UltraHDR texture loader <br/>
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Converted from hdr with <a href="https://gainmap-creator.mono-grid.com/" target="_blank" rel="noopener">converter</a>. <br />
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</div>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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import { UltraHDRLoader } from 'three/addons/loaders/UltraHDRLoader.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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const params = {
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autoRotate: true,
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metalness: 1.0,
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roughness: 0.0,
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exposure: 1.0,
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resolution: '2k',
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type: 'HalfFloatType'
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};
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let renderer, scene, camera, controls, torusMesh, loader;
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init();
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function init() {
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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renderer.toneMapping = THREE.ACESFilmicToneMapping;
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renderer.toneMappingExposure = params.exposure;
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renderer.setAnimationLoop( render );
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scene = new THREE.Scene();
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torusMesh = new THREE.Mesh(
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new THREE.TorusKnotGeometry( 1, 0.4, 128, 128, 1, 3 ),
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new THREE.MeshStandardMaterial( { roughness: params.roughness, metalness: params.metalness } )
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);
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scene.add( torusMesh );
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camera = new THREE.PerspectiveCamera(
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50,
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window.innerWidth / window.innerHeight,
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1,
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500
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);
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camera.position.set( 0.0, 0.0, - 6.0 );
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controls = new OrbitControls( camera, renderer.domElement );
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loader = new UltraHDRLoader();
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loader.setDataType( THREE.FloatType );
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const loadEnvironment = function ( resolution = '2k', type = 'HalfFloatType' ) {
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loader.setDataType( THREE[ type ] );
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loader.load( `textures/equirectangular/spruit_sunrise_${resolution}.hdr.jpg`, function ( texture ) {
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texture.mapping = THREE.EquirectangularReflectionMapping;
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texture.needsUpdate = true;
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scene.background = texture;
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scene.environment = texture;
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} );
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};
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loadEnvironment( params.resolution, params.type );
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const gui = new GUI();
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gui.add( params, 'autoRotate' );
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gui.add( params, 'metalness', 0, 1, 0.01 );
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gui.add( params, 'roughness', 0, 1, 0.01 );
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gui.add( params, 'exposure', 0, 4, 0.01 );
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gui.add( params, 'resolution', [ '2k', '4k' ] ).onChange( ( value ) => {
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loadEnvironment( value, params.type );
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} );
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gui.add( params, 'type', [ 'HalfFloatType', 'FloatType' ] ).onChange( ( value ) => {
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loadEnvironment( params.resolution, value );
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} );
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gui.open();
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window.addEventListener( 'resize', onWindowResize );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function render() {
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torusMesh.material.roughness = params.roughness;
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torusMesh.material.metalness = params.metalness;
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if ( params.autoRotate ) {
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torusMesh.rotation.y += 0.005;
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}
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renderer.toneMappingExposure = params.exposure;
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controls.update();
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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