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earthquake_3d_viewer_front/three/examples/webgl_loader_texture_ultrah...

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - materials - UltraHDR texture loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - UltraHDR texture loader <br/>
Converted from hdr with <a href="https://gainmap-creator.mono-grid.com/" target="_blank" rel="noopener">converter</a>. <br />
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import { UltraHDRLoader } from 'three/addons/loaders/UltraHDRLoader.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
const params = {
autoRotate: true,
metalness: 1.0,
roughness: 0.0,
exposure: 1.0,
resolution: '2k',
type: 'HalfFloatType'
};
let renderer, scene, camera, controls, torusMesh, loader;
init();
function init() {
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = params.exposure;
renderer.setAnimationLoop( render );
scene = new THREE.Scene();
torusMesh = new THREE.Mesh(
new THREE.TorusKnotGeometry( 1, 0.4, 128, 128, 1, 3 ),
new THREE.MeshStandardMaterial( { roughness: params.roughness, metalness: params.metalness } )
);
scene.add( torusMesh );
camera = new THREE.PerspectiveCamera(
50,
window.innerWidth / window.innerHeight,
1,
500
);
camera.position.set( 0.0, 0.0, - 6.0 );
controls = new OrbitControls( camera, renderer.domElement );
loader = new UltraHDRLoader();
loader.setDataType( THREE.FloatType );
const loadEnvironment = function ( resolution = '2k', type = 'HalfFloatType' ) {
loader.setDataType( THREE[ type ] );
loader.load( `textures/equirectangular/spruit_sunrise_${resolution}.hdr.jpg`, function ( texture ) {
texture.mapping = THREE.EquirectangularReflectionMapping;
texture.needsUpdate = true;
scene.background = texture;
scene.environment = texture;
} );
};
loadEnvironment( params.resolution, params.type );
const gui = new GUI();
gui.add( params, 'autoRotate' );
gui.add( params, 'metalness', 0, 1, 0.01 );
gui.add( params, 'roughness', 0, 1, 0.01 );
gui.add( params, 'exposure', 0, 4, 0.01 );
gui.add( params, 'resolution', [ '2k', '4k' ] ).onChange( ( value ) => {
loadEnvironment( value, params.type );
} );
gui.add( params, 'type', [ 'HalfFloatType', 'FloatType' ] ).onChange( ( value ) => {
loadEnvironment( params.resolution, value );
} );
gui.open();
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function render() {
torusMesh.material.roughness = params.roughness;
torusMesh.material.metalness = params.metalness;
if ( params.autoRotate ) {
torusMesh.rotation.y += 0.005;
}
renderer.toneMappingExposure = params.exposure;
controls.update();
renderer.render( scene, camera );
}
</script>
</body>
</html>