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earthquake_3d_viewer_front/three/examples/webgl_loader_gltf_avif.html

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2.7 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - GLTFloader + EXT_texture_avif</title>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"/>
<link type="text/css" rel="stylesheet" href="main.css" />
<style>
body {
background-color: #bfe3dd;
color: #000;
}
a {
color: #986b60;
}
</style>
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader +
<a href="https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/EXT_texture_avif" target="_blank" rel="noopener" >EXT_texture_avif</a><br />
Forest House by <a href="https://sketchfab.com/peachyroyalty" target="_blank" rel="noopener">peachyroyalty</a><br />
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
let camera, scene, renderer;
init();
render();
function init() {
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.set( 1.5, 4, 9 );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xf6eedc );
//
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
const loader = new GLTFLoader();
loader.setDRACOLoader( dracoLoader );
loader.setPath( 'models/gltf/AVIFTest/' );
loader.load( 'forest_house.glb', function ( gltf ) {
scene.add( gltf.scene );
render();
} );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const controls = new OrbitControls( camera, renderer.domElement );
controls.addEventListener( 'change', render );
controls.target.set( 0, 2, 0 );
controls.update();
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
//
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>