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earthquake_3d_viewer_front/three/examples/webgl_lights_spotlights.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - lights - spot light</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - SpotLights<br/>
by <a href="http://master-domain.com" target="_blank" rel="noopener">Master James</a>
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import TWEEN from 'three/addons/libs/tween.module.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
const camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 100 );
const controls = new OrbitControls( camera, renderer.domElement );
const scene = new THREE.Scene();
const matFloor = new THREE.MeshPhongMaterial( { color: 0x808080 } );
const matBox = new THREE.MeshPhongMaterial( { color: 0xaaaaaa } );
const geoFloor = new THREE.PlaneGeometry( 100, 100 );
const geoBox = new THREE.BoxGeometry( 0.3, 0.1, 0.2 );
const mshFloor = new THREE.Mesh( geoFloor, matFloor );
mshFloor.rotation.x = - Math.PI * 0.5;
const mshBox = new THREE.Mesh( geoBox, matBox );
const ambient = new THREE.AmbientLight( 0x444444 );
const spotLight1 = createSpotlight( 0xFF7F00 );
const spotLight2 = createSpotlight( 0x00FF7F );
const spotLight3 = createSpotlight( 0x7F00FF );
let lightHelper1, lightHelper2, lightHelper3;
function init() {
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
camera.position.set( 4.6, 2.2, - 2.1 );
spotLight1.position.set( 1.5, 4, 4.5 );
spotLight2.position.set( 0, 4, 3.5 );
spotLight3.position.set( - 1.5, 4, 4.5 );
lightHelper1 = new THREE.SpotLightHelper( spotLight1 );
lightHelper2 = new THREE.SpotLightHelper( spotLight2 );
lightHelper3 = new THREE.SpotLightHelper( spotLight3 );
mshFloor.receiveShadow = true;
mshFloor.position.set( 0, - 0.05, 0 );
mshBox.castShadow = true;
mshBox.receiveShadow = true;
mshBox.position.set( 0, 0.5, 0 );
scene.add( mshFloor );
scene.add( mshBox );
scene.add( ambient );
scene.add( spotLight1, spotLight2, spotLight3 );
scene.add( lightHelper1, lightHelper2, lightHelper3 );
document.body.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize );
controls.target.set( 0, 0.5, 0 );
controls.maxPolarAngle = Math.PI / 2;
controls.minDistance = 1;
controls.maxDistance = 10;
controls.update();
}
function createSpotlight( color ) {
const newObj = new THREE.SpotLight( color, 10 );
newObj.castShadow = true;
newObj.angle = 0.3;
newObj.penumbra = 0.2;
newObj.decay = 2;
newObj.distance = 50;
return newObj;
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function tween( light ) {
new TWEEN.Tween( light ).to( {
angle: ( Math.random() * 0.7 ) + 0.1,
penumbra: Math.random() + 1
}, Math.random() * 3000 + 2000 )
.easing( TWEEN.Easing.Quadratic.Out ).start();
new TWEEN.Tween( light.position ).to( {
x: ( Math.random() * 3 ) - 1.5,
y: ( Math.random() * 1 ) + 1.5,
z: ( Math.random() * 3 ) - 1.5
}, Math.random() * 3000 + 2000 )
.easing( TWEEN.Easing.Quadratic.Out ).start();
}
function updateTweens() {
tween( spotLight1 );
tween( spotLight2 );
tween( spotLight3 );
setTimeout( updateTweens, 5000 );
}
function animate() {
TWEEN.update();
if ( lightHelper1 ) lightHelper1.update();
if ( lightHelper2 ) lightHelper2.update();
if ( lightHelper3 ) lightHelper3.update();
renderer.render( scene, camera );
}
init();
updateTweens();
</script>
</body>
</html>