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earthquake_3d_viewer_front/three/editor/js/commands/SetScriptValueCommand.js

81 lines
1.7 KiB
JavaScript

import { Command } from '../Command.js';
class SetScriptValueCommand extends Command {
/**
* @param {Editor} editor
* @param {THREE.Object3D|null} object
* @param {string} script
* @param {string} attributeName
* @param {string} newValue
* @constructor
*/
constructor( editor, object = null, script = '', attributeName = '', newValue = null ) {
super( editor );
this.type = 'SetScriptValueCommand';
this.name = editor.strings.getKey( 'command/SetScriptValue' ) + ': ' + attributeName;
this.updatable = true;
this.object = object;
this.script = script;
this.attributeName = attributeName;
this.oldValue = ( script !== '' ) ? script[ this.attributeName ] : null;
this.newValue = newValue;
}
execute() {
this.script[ this.attributeName ] = this.newValue;
this.editor.signals.scriptChanged.dispatch( this.script );
}
undo() {
this.script[ this.attributeName ] = this.oldValue;
this.editor.signals.scriptChanged.dispatch( this.script );
}
update( cmd ) {
this.newValue = cmd.newValue;
}
toJSON() {
const output = super.toJSON( this );
output.objectUuid = this.object.uuid;
output.index = this.editor.scripts[ this.object.uuid ].indexOf( this.script );
output.attributeName = this.attributeName;
output.oldValue = this.oldValue;
output.newValue = this.newValue;
return output;
}
fromJSON( json ) {
super.fromJSON( json );
this.oldValue = json.oldValue;
this.newValue = json.newValue;
this.attributeName = json.attributeName;
this.object = this.editor.objectByUuid( json.objectUuid );
this.script = this.editor.scripts[ json.objectUuid ][ json.index ];
}
}
export { SetScriptValueCommand };