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earthquake_3d_viewer_front/three/editor/js/commands/SetRotationCommand.js

85 lines
1.7 KiB
JavaScript

import { Command } from '../Command.js';
import { Euler } from 'three';
class SetRotationCommand extends Command {
/**
* @param {Editor} editor
* @param {THREE.Object3D|null} object
* @param {THREE.Euler|null} newRotation
* @param {THREE.Euler|null} optionalOldRotation
* @constructor
*/
constructor( editor, object = null, newRotation = null, optionalOldRotation = null ) {
super( editor );
this.type = 'SetRotationCommand';
this.name = editor.strings.getKey( 'command/SetRotation' );
this.updatable = true;
this.object = object;
if ( object !== null && newRotation !== null ) {
this.oldRotation = object.rotation.clone();
this.newRotation = newRotation.clone();
}
if ( optionalOldRotation !== null ) {
this.oldRotation = optionalOldRotation.clone();
}
}
execute() {
this.object.rotation.copy( this.newRotation );
this.object.updateMatrixWorld( true );
this.editor.signals.objectChanged.dispatch( this.object );
}
undo() {
this.object.rotation.copy( this.oldRotation );
this.object.updateMatrixWorld( true );
this.editor.signals.objectChanged.dispatch( this.object );
}
update( command ) {
this.newRotation.copy( command.newRotation );
}
toJSON() {
const output = super.toJSON( this );
output.objectUuid = this.object.uuid;
output.oldRotation = this.oldRotation.toArray();
output.newRotation = this.newRotation.toArray();
return output;
}
fromJSON( json ) {
super.fromJSON( json );
this.object = this.editor.objectByUuid( json.objectUuid );
this.oldRotation = new Euler().fromArray( json.oldRotation );
this.newRotation = new Euler().fromArray( json.newRotation );
}
}
export { SetRotationCommand };