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earthquake_3d_viewer_front/three/editor/js/commands/SetPositionCommand.js

85 lines
1.7 KiB
JavaScript

import { Command } from '../Command.js';
import { Vector3 } from 'three';
class SetPositionCommand extends Command {
/**
* @param {Editor} editor
* @param {THREE.Object3D|null} object
* @param {THREE.Vector3|null} newPosition
* @param {THREE.Vector3|null} optionalOldPosition
* @constructor
*/
constructor( editor, object = null, newPosition = null, optionalOldPosition = null ) {
super( editor );
this.type = 'SetPositionCommand';
this.name = editor.strings.getKey( 'command/SetPosition' );
this.updatable = true;
this.object = object;
if ( object !== null && newPosition !== null ) {
this.oldPosition = object.position.clone();
this.newPosition = newPosition.clone();
}
if ( optionalOldPosition !== null ) {
this.oldPosition = optionalOldPosition.clone();
}
}
execute() {
this.object.position.copy( this.newPosition );
this.object.updateMatrixWorld( true );
this.editor.signals.objectChanged.dispatch( this.object );
}
undo() {
this.object.position.copy( this.oldPosition );
this.object.updateMatrixWorld( true );
this.editor.signals.objectChanged.dispatch( this.object );
}
update( command ) {
this.newPosition.copy( command.newPosition );
}
toJSON() {
const output = super.toJSON( this );
output.objectUuid = this.object.uuid;
output.oldPosition = this.oldPosition.toArray();
output.newPosition = this.newPosition.toArray();
return output;
}
fromJSON( json ) {
super.fromJSON( json );
this.object = this.editor.objectByUuid( json.objectUuid );
this.oldPosition = new Vector3().fromArray( json.oldPosition );
this.newPosition = new Vector3().fromArray( json.newPosition );
}
}
export { SetPositionCommand };