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earthquake_3d_viewer_front/three/editor/js/commands/SetMaterialMapCommand.js

145 lines
3.1 KiB
JavaScript

import { Command } from '../Command.js';
import { ObjectLoader } from 'three';
class SetMaterialMapCommand extends Command {
/**
* @param {Editor} editor
* @param {THREE.Object3D|null} [object=null]
* @param {string} [mapName='']
* @param {THREE.Texture|null} [newMap=null]
* @param {number} [materialSlot=-1]
* @constructor
*/
constructor( editor, object = null, mapName = '', newMap = null, materialSlot = - 1 ) {
super( editor );
this.type = 'SetMaterialMapCommand';
this.name = editor.strings.getKey( 'command/SetMaterialMap' ) + ': ' + mapName;
this.object = object;
this.materialSlot = materialSlot;
const material = ( object !== null ) ? editor.getObjectMaterial( object, materialSlot ) : null;
this.oldMap = ( object !== null ) ? material[ mapName ] : undefined;
this.newMap = newMap;
this.mapName = mapName;
}
execute() {
if ( this.oldMap !== null && this.oldMap !== undefined ) this.oldMap.dispose();
const material = this.editor.getObjectMaterial( this.object, this.materialSlot );
material[ this.mapName ] = this.newMap;
material.needsUpdate = true;
this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
}
undo() {
const material = this.editor.getObjectMaterial( this.object, this.materialSlot );
material[ this.mapName ] = this.oldMap;
material.needsUpdate = true;
this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
}
toJSON() {
const output = super.toJSON( this );
output.objectUuid = this.object.uuid;
output.mapName = this.mapName;
output.newMap = serializeMap( this.newMap );
output.oldMap = serializeMap( this.oldMap );
output.materialSlot = this.materialSlot;
return output;
// serializes a map (THREE.Texture)
function serializeMap( map ) {
if ( map === null || map === undefined ) return null;
const meta = {
geometries: {},
materials: {},
textures: {},
images: {}
};
const json = map.toJSON( meta );
const images = extractFromCache( meta.images );
if ( images.length > 0 ) json.images = images;
json.sourceFile = map.sourceFile;
return json;
}
// Note: The function 'extractFromCache' is copied from Object3D.toJSON()
// extract data from the cache hash
// remove metadata on each item
// and return as array
function extractFromCache( cache ) {
const values = [];
for ( const key in cache ) {
const data = cache[ key ];
delete data.metadata;
values.push( data );
}
return values;
}
}
fromJSON( json ) {
super.fromJSON( json );
this.object = this.editor.objectByUuid( json.objectUuid );
this.mapName = json.mapName;
this.oldMap = parseTexture( json.oldMap );
this.newMap = parseTexture( json.newMap );
this.materialSlot = json.materialSlot;
function parseTexture( json ) {
let map = null;
if ( json !== null ) {
const loader = new ObjectLoader();
const images = loader.parseImages( json.images );
const textures = loader.parseTextures( [ json ], images );
map = textures[ json.uuid ];
map.sourceFile = json.sourceFile;
}
return map;
}
}
}
export { SetMaterialMapCommand };