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118 lines
2.8 KiB
JavaScript
118 lines
2.8 KiB
JavaScript
import { Command } from '../Command.js';
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class MoveObjectCommand extends Command {
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/**
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* @param {Editor} editor
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* @param {THREE.Object3D|null} [object=null]
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* @param {THREE.Object3D|null} [newParent=null]
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* @param {THREE.Object3D|null} [newBefore=null]
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* @constructor
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*/
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constructor( editor, object = null, newParent = null, newBefore = null ) {
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super( editor );
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this.type = 'MoveObjectCommand';
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this.name = editor.strings.getKey( 'command/MoveObject' );
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this.object = object;
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this.oldParent = ( object !== null ) ? object.parent : null;
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this.oldIndex = ( this.oldParent !== null ) ? this.oldParent.children.indexOf( this.object ) : null;
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this.newParent = newParent;
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if ( newBefore !== null ) {
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this.newIndex = ( newParent !== null ) ? newParent.children.indexOf( newBefore ) : null;
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} else {
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this.newIndex = ( newParent !== null ) ? newParent.children.length : null;
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}
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if ( this.oldParent === this.newParent && this.newIndex > this.oldIndex ) {
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this.newIndex --;
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}
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this.newBefore = newBefore;
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}
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execute() {
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this.oldParent.remove( this.object );
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const children = this.newParent.children;
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children.splice( this.newIndex, 0, this.object );
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this.object.parent = this.newParent;
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this.object.dispatchEvent( { type: 'added' } );
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this.editor.signals.objectChanged.dispatch( this.object );
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this.editor.signals.objectChanged.dispatch( this.newParent );
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this.editor.signals.objectChanged.dispatch( this.oldParent );
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this.editor.signals.sceneGraphChanged.dispatch();
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}
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undo() {
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this.newParent.remove( this.object );
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const children = this.oldParent.children;
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children.splice( this.oldIndex, 0, this.object );
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this.object.parent = this.oldParent;
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this.object.dispatchEvent( { type: 'added' } );
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this.editor.signals.objectChanged.dispatch( this.object );
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this.editor.signals.objectChanged.dispatch( this.newParent );
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this.editor.signals.objectChanged.dispatch( this.oldParent );
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this.editor.signals.sceneGraphChanged.dispatch();
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}
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toJSON() {
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const output = super.toJSON( this );
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output.objectUuid = this.object.uuid;
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output.newParentUuid = this.newParent.uuid;
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output.oldParentUuid = this.oldParent.uuid;
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output.newIndex = this.newIndex;
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output.oldIndex = this.oldIndex;
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return output;
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}
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fromJSON( json ) {
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super.fromJSON( json );
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this.object = this.editor.objectByUuid( json.objectUuid );
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this.oldParent = this.editor.objectByUuid( json.oldParentUuid );
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if ( this.oldParent === undefined ) {
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this.oldParent = this.editor.scene;
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}
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this.newParent = this.editor.objectByUuid( json.newParentUuid );
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if ( this.newParent === undefined ) {
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this.newParent = this.editor.scene;
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}
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this.newIndex = json.newIndex;
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this.oldIndex = json.oldIndex;
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}
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}
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export { MoveObjectCommand };
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