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<!DOCTYPE html>
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<html lang="zh">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Loader] →
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<h1>3DM加载器([name])</h1>
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<p class="desc">
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用于加载 Rhinoceros 3d 模型文件。<br /><br />
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Rhinoceros 是一个 3D 建模器,用于创建、编辑、分析、记录、渲染、动画和转换 NURBS 曲线、曲面、breps、挤压、点云以及多边形网格和 SubD 对象。
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[link:https://github.com/mcneel/rhino3dm rhino3dm.js] 从开源几何库 [link:https://github.com/mcneel/opennurbs openNURBS]
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编译为 WebAssembly 。加载器当前使用 [link:https://www.npmjs.com/package/rhino3dm/v/8.0.1 rhino3dm.js 8.0.1.]。
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</p>
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<h2>导入</h2>
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<p>
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[name] 是一个附加组件,必须显式导入。请参阅 [link:#manual/introduction/Installation Installation / Addons]。
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</p>
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<code>
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import { Rhino3dmLoader } from 'three/addons/loaders/3DMLoader.js';
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</code>
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<h2>支持的转换</h2>
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<p>
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[name] 将 Rhino 对象转换为以下 three.js 类型:
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</p>
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<table>
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<tr>
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<th>3dm type</th>
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<th>three.js type</th>
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</tr>
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<tr>
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<td>Point</td>
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<td>[page:Points Points]</td>
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</tr>
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<tr>
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<td>PointSet / PointCloud</td>
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<td>[page:Points Points]</td>
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</tr>
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<tr>
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<td>TextDot</td>
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<td>[page:Sprite Sprite]</td>
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</tr>
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<tr>
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<td>Curve</td>
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<td>[page:Line Line] <sup> 1</sup></td>
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</tr>
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<tr>
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<td>Mesh</td>
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<td>[page:Mesh Mesh]</td>
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</tr>
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<tr>
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<td>Extrusion</td>
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<td>[page:Mesh Mesh]<sup> 2</sup></td>
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</tr>
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<tr>
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<td>BREP</td>
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<td>[page:Mesh Mesh]<sup> 2</sup></td>
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</tr>
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<tr>
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<td>SubD</td>
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<td>[page:Mesh Mesh]<sup> 3</sup></td>
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</tr>
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<tr>
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<td>InstanceReferences</td>
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<td>[page:Object3D Object3D]</td>
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</tr>
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<tr>
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<td>DirectionalLight</td>
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<td>[page:DirectionalLight DirectionalLight]</td>
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</tr>
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<tr>
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<td>PointLight</td>
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<td>[page:PointLight PointLight]</td>
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</tr>
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<tr>
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<td>RectangularLight</td>
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<td>[page:RectAreaLight RectAreaLight]</td>
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</tr>
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<tr>
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<td>SpotLight</td>
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<td>[page:SpotLight SpotLight]</td>
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</tr>
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<tr>
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<td>File3dm</td>
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<td>[page:Object3D Object3D]<sup> 4</sup></td>
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</tr>
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<tr>
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<td>Material / Physically Based Material</td>
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<td>[page:MeshPhysicalMaterial MeshPhysicalMaterial]</td>
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</tr>
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</table>
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<h3>注意:</h3>
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<p><i>
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<sup>1</sup> NURBS 曲线被离散化为硬编码分辨率。
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</i></p>
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<p><i>
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<sup>2</sup> 基于 BREP 和 NURBS 曲面的类型用其“渲染网格”表示。如果渲染网格未在 Rhino 中以适当的显示模式显示(即“着色”、“渲染”等),或者以编程方式创建(例如通过 Grasshopper
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或直接使用 rhino3dm),则渲染网格可能不会与这些对象关联图书馆。从 rhino3dm.js@8.0.0-beta2 开始,BrepFace 和 Extrusions 可以分配网格表示,但这些必须由用户生成。
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</i></p>
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<p><i>
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<sup>3</sup> SubD 对象通过细分其控制网来表示。
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</i></p>
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<p><i>
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<sup>4</sup> 无论 Rhino 文件(File3dm)被加载还是解析,返回的对象都是一个 [page:Object3D
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Object3D] ,所有 Rhino 对象(File3dmObject)都是子对象。File3dm 图层和其他文件级属性将添加到生成对象的 userData 中。
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</i></p>
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<p><i>
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<sup>5</sup> 所有生成的 Three.js 对象都具有来自填充在其 userData 对象中的 Rhino 对象的有用属性(即图层索引、名称等)。
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</i></p>
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<p><i>
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<sup>6</sup> Rhino 和 Three.js 有不同的坐标系。导入后,您应该将生成的 [page:Object3D Object3D] 在 x 方向上旋转 -90° 或在应用程序开始时设置
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THREE.Object3D.DEFAULT_UP:
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<code>THREE.Object3D.DEFAULT_UP.set( 0, 0, 1 );</code>
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请记住,这将影响应用程序中所有 Object3D 的方向。
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</i></p>
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<h2>例子</h2>
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<p>
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[example:webgl_loader_3dm]
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</p>
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<h2>构造函数</h2>
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<h3>Rhino3dmLoader( [param:LoadingManager manager] )</h3>
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<p>
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[page:LoadingManager manager] — 加载器使用的 [page:LoadingManager loadingManager]。默认值为 [page:LoadingManager
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THREE.DefaultLoadingManager]。
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</p>
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<p>
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创建一个新的 Rhino3dmLoader。
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</p>
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<h2>属性</h2>
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<p>有关常用属性,请参阅 [page:Loader] 基类。</p>
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<h2>方法</h2>
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<p>有关常用方法,请参阅 [page:Loader] 基类。</p>
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<h3>[method:Object3D load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function
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onError] )</h3>
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<p>
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[page:String url] — 包含 `.3dm` 文件路径/URL的字符串<br />
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[page:Function onLoad] — 加载成功完成后调用的函数<br />
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[page:Function onProgress] — (可选)加载过程中调用的函数。参数将是 XMLHttpRequest 实例,其中包含 .[page:Integer total] 和 .[page:Integer
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loaded] 字节。如果服务器没有设置 Content-Length,.[page:Integer total] 将为 0。<br />
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[page:Function onError] — (可选)加载期间发生错误时调用的函数。该函数接收错误作为参数。<br />
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</p>
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<p>
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开始从 url 加载并在解析得到 Object3d 后调用 `onLoad` 。
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</p>
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<code>
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// Instantiate a loader
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const loader = new Rhino3dmLoader();
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// Specify path to a folder containing WASM/JS libraries or a CDN.
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// For example, /jsm/libs/rhino3dm/ is the location of the library inside the three.js repository
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// loader.setLibraryPath( '/path_to_library/rhino3dm/' );
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loader.setLibraryPath( 'https://cdn.jsdelivr.net/npm/rhino3dm@8.0.1/' );
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// Load a 3DM file
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loader.load(
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// resource URL
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'model.3dm',
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// called when the resource is loaded
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function ( object ) {
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scene.add( object );
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},
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// called as loading progresses
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function ( xhr ) {
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console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
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},
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// called when loading has errors
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function ( error ) {
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console.log( 'An error happened' );
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}
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);
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</code>
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<h3>[method:Object3D parse]( [param:ArrayBuffer buffer], [param:Function onLoad], [param:Function onProgress],
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[param:Function onError] )</h3>
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<p>
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[page:ArrayBuffer buffer] — 代表 Rhino `File3dm` 文档的 ArrayBuffer<br />
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[page:Function onLoad] — 加载成功完成后调用的函数。<br />
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[page:Function onError] — (可选)加载期间发生错误时调用的函数。该函数接收错误作为参数。<br />
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</p>
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<p>
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解析 File3dm ArrayBuffer 并在得到 Object3d 后调用 `onLoad`。
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请参阅 [link:https://github.com/mcneel/rhino-developer-samples/tree/7/rhino3dm/js/SampleParse3dmObjects this example]
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以获取更多参考。
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</p>
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<code>
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import rhino3dm from 'https://cdn.jsdelivr.net/npm/rhino3dm@8.0.1'
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// Instantiate a loader
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const loader = new Rhino3dmLoader();
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// Specify path to a folder containing WASM/JS libraries or a CDN.
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loader.setLibraryPath( 'https://cdn.jsdelivr.net/npm/rhino3dm@8.0.1' );
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const rhino = await rhino3dm();
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console.log('Loaded rhino3dm.');
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// create Rhino Document and add a point to it
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const doc = new rhino.File3dm();
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const ptA = [0, 0, 0];
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const point = new rhino.Point( ptA );
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doc.objects().add( point, null );
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// create a copy of the doc.toByteArray data to get an ArrayBuffer
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const buffer = new Uint8Array( doc.toByteArray() ).buffer;
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loader.parse( buffer, function ( object ) {
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scene.add( object );
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} );
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</code>
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<h3>[method:this setLibraryPath]( [param:String value] )</h3>
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<p>
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[page:String value] — 包含 JS 和 WASM 库的文件夹的路径。
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</p>
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<code>
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// Instantiate a loader
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const loader = new Rhino3dmLoader();
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// Specify path to a folder containing the WASM/JS library:
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loader.setLibraryPath( '/path_to_library/rhino3dm/' );
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// or from a CDN:
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loader.setLibraryPath( 'https://cdn.jsdelivr.net/npm/rhino3dm@8.0.1' );
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</code>
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<h3>[method:this setWorkerLimit]( [param:Number workerLimit] )</h3>
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<p>
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[page:Number workerLimit] - 要分配的最大 worker 数量。默认值为 4。<br />
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</p>
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<p>
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设置解码期间要使用的 [link:https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Using_web_workers
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Web Workers] 的最大数量。如果 worker 还负责应用程序中的其他任务,则较低的限制可能更好。
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</p>
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<h3>[method:this dispose]()</h3>
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<p>
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处理加载程序资源并释放内存。
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</p>
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<h2>源代码</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/3DMLoader.js examples/jsm/loaders/3DMLoader.js]
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</p>
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</body>
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</html>
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