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<base href="../../../" />
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[page:Group] &rarr;
<h1>[name]</h1>
<p class="desc">
XREstimatedLight uses WebXR's light estimation to create
a light probe, a directional light, and (optionally) an environment map
that model the user's real-world environment and lighting.<br>
As WebXR updates the light and environment estimation, XREstimatedLight
automatically updates the light probe, directional light, and environment map.<br><br>
It's important to specify `light-estimation` as an optional or required
feature when creating the WebXR session, otherwise the light estimation
can't work.<br><br>
See <a href="https://developer.mozilla.org/en-US/docs/Web/API/XRLightProbe#browser_compatibility">here</a>
for browser compatibility information, as this is still an experimental feature in WebXR.<br><br>
To use this, as with all files in the /examples directory, you will have to
include the file separately in your HTML.
</p>
<h2>Import</h2>
<p>
[name] is an add-on, and must be imported explicitly.
See [link:#manual/introduction/Installation Installation / Addons].
</p>
<code>
import { XREstimatedLight } from 'three/addons/webxr/XREstimatedLight.js';
</code>
<h2>Code Example</h2>
<code>
renderer.xr.enabled = true;
// Don't add the XREstimatedLight to the scene initially.
// It doesn't have any estimated lighting values until an AR session starts.
const xrLight = new XREstimatedLight( renderer );
xrLight.addEventListener( 'estimationstart' , () => {
scene.add( xrLight );
if ( xrLight.environment ) {
scene.environment = xrLight.environment;
}
} );
xrLight.addEventListener( 'estimationend', () => {
scene.remove( xrLight );
scene.environment = null;
} );
// In order for lighting estimation to work, 'light-estimation' must be included as either
// an optional or required feature.
document.body.appendChild( XRButton.createButton( renderer, {
optionalFeatures: [ 'light-estimation' ]
} ) );
</code>
<h2>Examples</h2>
<p>[example:webxr_ar_lighting webxr / light estimation]</p>
<h2>Constructor</h2>
<h3>[name]( [param:WebGLRenderer renderer], [param:Boolean environmentEstimation] )</h3>
<p>
[page:WebGLRenderer renderer]: (required) The renderer used to render the Scene. Mainly used to interact with WebXRManager.<br><br>
environmentEstimation: If `true`, use WebXR to estimate an environment map.
</p>
<h2>Events</h2>
<h3>estimationstart</h3>
<p>
Fires when the estimated lighting values start being updated.
</p>
<h3>estimationend</h3>
<p>
Fires when the estimated lighting values stop being updated.
</p>
<h2>Properties</h2>
<h3>[property:Texture environment]</h3>
<p>
The environment map estimated by WebXR. This is only available if environmentEstimation is `true`.<br><br>
It can be used as the [page:Scene.environment], for
[page:MeshStandardMaterial.envMap], or
as the [page:Scene.background].
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/webxr/XREstimatedLight.js examples/jsm/webxr/XREstimatedLight.js]
</p>
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