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[page:BufferGeometry] &rarr;
<h1>[name]</h1>
<p class="desc">
[name] can be used to generate a convex hull for a given array of 3D points.
The average time complexity for this task is considered to be O(nlog(n)).
</p>
<h2>Import</h2>
<p>
[name] is an add-on, and must be imported explicitly.
See [link:#manual/introduction/Installation Installation / Addons].
</p>
<code>
import { ConvexGeometry } from 'three/addons/geometries/ConvexGeometry.js';
</code>
<h2>Code Example</h2>
<code>
const geometry = new ConvexGeometry( points );
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
</code>
<h2>Examples</h2>
<p>[example:webgl_geometry_convex geometry / convex ]</p>
<h2>Constructor</h2>
<h3>[name]( [param:Array points] )</h3>
<p>
points — Array of [page:Vector3 Vector3s] that the resulting convex hull will contain.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/ConvexGeometry.js examples/jsm/geometries/ConvexGeometry.js]
</p>
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