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earthquake_3d_viewer_front/three/manual/examples/voxel-geometry-separate-cub...

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HTML

<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>Three.js - Voxel Geometry - Separate Cubes</title>
<style>
html, body {
height: 100%;
margin: 0;
}
#c {
width: 100%;
height: 100%;
display: block;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
</body>
<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js",
"three/addons/": "../../examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
function main() {
const canvas = document.querySelector( '#c' );
const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
const cellSize = 256;
const fov = 75;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 1000;
const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
camera.position.set( - cellSize * .3, cellSize * .8, - cellSize * .3 );
const controls = new OrbitControls( camera, canvas );
controls.target.set( cellSize / 2, cellSize / 3, cellSize / 2 );
controls.update();
const scene = new THREE.Scene();
scene.background = new THREE.Color( 'lightblue' );
{
const color = 0xFFFFFF;
const intensity = 3;
const light = new THREE.DirectionalLight( color, intensity );
light.position.set( - 1, 2, 4 );
scene.add( light );
}
const cell = new Uint8Array( cellSize * cellSize * cellSize );
for ( let y = 0; y < cellSize; ++ y ) {
for ( let z = 0; z < cellSize; ++ z ) {
for ( let x = 0; x < cellSize; ++ x ) {
const height = ( Math.sin( x / cellSize * Math.PI * 4 ) + Math.sin( z / cellSize * Math.PI * 6 ) ) * 20 + cellSize / 2;
if ( height > y && height < y + 1 ) {
const offset = y * cellSize * cellSize +
z * cellSize +
x;
cell[ offset ] = 1;
}
}
}
}
const geometry = new THREE.BoxGeometry( 1, 1, 1 );
const material = new THREE.MeshPhongMaterial( { color: 'green' } );
for ( let y = 0; y < cellSize; ++ y ) {
for ( let z = 0; z < cellSize; ++ z ) {
for ( let x = 0; x < cellSize; ++ x ) {
const offset = y * cellSize * cellSize +
z * cellSize +
x;
const block = cell[ offset ];
if ( block ) {
const mesh = new THREE.Mesh( geometry, material );
mesh.position.set( x, y, z );
scene.add( mesh );
}
}
}
}
function resizeRendererToDisplaySize( renderer ) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if ( needResize ) {
renderer.setSize( width, height, false );
}
return needResize;
}
let renderRequested = false;
function render() {
renderRequested = undefined;
if ( resizeRendererToDisplaySize( renderer ) ) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
controls.update();
renderer.render( scene, camera );
}
render();
function requestRenderIfNotRequested() {
if ( ! renderRequested ) {
renderRequested = true;
requestAnimationFrame( render );
}
}
controls.addEventListener( 'change', requestRenderIfNotRequested );
window.addEventListener( 'resize', requestRenderIfNotRequested );
}
main();
</script>
</html>