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earthquake_3d_viewer_front/three/manual/examples/cameras-orthographic-canvas...

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HTML

<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>Three.js - Cameras - Orthographic Canvas Top Left Origin</title>
<style>
html, body {
margin: 0;
height: 100%;
}
#c {
width: 100%;
height: 100%;
display: block;
}
.split {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
display: flex;
}
.split>div {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
</body>
<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
function main() {
const canvas = document.querySelector( '#c' );
const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
const left = 0;
const right = 300; // default canvas size
const top = 0;
const bottom = 150; // default canvas size
const near = - 1;
const far = 1;
const camera = new THREE.OrthographicCamera( left, right, top, bottom, near, far );
camera.zoom = 1;
const scene = new THREE.Scene();
scene.background = new THREE.Color( 'black' );
const loader = new THREE.TextureLoader();
const textures = [
loader.load( 'resources/images/flower-1.jpg' ),
loader.load( 'resources/images/flower-2.jpg' ),
loader.load( 'resources/images/flower-3.jpg' ),
loader.load( 'resources/images/flower-4.jpg' ),
loader.load( 'resources/images/flower-5.jpg' ),
loader.load( 'resources/images/flower-6.jpg' ),
];
const planeSize = 256;
const planeGeo = new THREE.PlaneGeometry( planeSize, planeSize );
const planes = textures.map( ( texture ) => {
const planePivot = new THREE.Object3D();
scene.add( planePivot );
texture.magFilter = THREE.NearestFilter;
const planeMat = new THREE.MeshBasicMaterial( {
map: texture,
side: THREE.DoubleSide,
} );
const mesh = new THREE.Mesh( planeGeo, planeMat );
planePivot.add( mesh );
// move plane so top left corner is origin
mesh.position.set( planeSize / 2, planeSize / 2, 0 );
return planePivot;
} );
function resizeRendererToDisplaySize( renderer ) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if ( needResize ) {
renderer.setSize( width, height, false );
}
return needResize;
}
function render( time ) {
time *= 0.001; // convert to seconds;
if ( resizeRendererToDisplaySize( renderer ) ) {
camera.right = canvas.width;
camera.bottom = canvas.height;
camera.updateProjectionMatrix();
}
const distAcross = Math.max( 20, canvas.width - planeSize );
const distDown = Math.max( 20, canvas.height - planeSize );
// total distance to move across and back
const xRange = distAcross * 2;
const yRange = distDown * 2;
const speed = 180;
planes.forEach( ( plane, ndx ) => {
// compute a unique time for each plane
const t = time * speed + ndx * 300;
// get a value between 0 and range
const xt = t % xRange;
const yt = t % yRange;
// set our position going forward if 0 to half of range
// and backward if half of range to range
const x = xt < distAcross ? xt : xRange - xt;
const y = yt < distDown ? yt : yRange - yt;
plane.position.set( x, y, 0 );
} );
renderer.render( scene, camera );
requestAnimationFrame( render );
}
requestAnimationFrame( render );
}
main();
</script>
</html>