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285 lines
6.7 KiB
HTML
285 lines
6.7 KiB
HTML
<!-- Licensed under a BSD license. See license.html for license -->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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<title>Three.js - Cameras - Orthographic 2 views</title>
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<style>
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html, body {
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margin: 0;
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height: 100%;
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}
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#c {
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width: 100%;
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height: 100%;
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display: block;
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}
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.split {
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position: absolute;
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left: 0;
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top: 0;
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width: 100%;
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height: 100%;
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display: flex;
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}
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.split>div {
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width: 100%;
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height: 100%;
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}
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</style>
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</head>
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<body>
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<canvas id="c"></canvas>
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<div class="split">
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<div id="view1" tabindex="1"></div>
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<div id="view2" tabindex="2"></div>
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</div>
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</body>
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<script type="importmap">
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{
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"imports": {
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"three": "../../build/three.module.js",
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"three/addons/": "../../examples/jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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function main() {
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const canvas = document.querySelector( '#c' );
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const view1Elem = document.querySelector( '#view1' );
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const view2Elem = document.querySelector( '#view2' );
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const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
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const size = 1;
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const near = 5;
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const far = 50;
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const camera = new THREE.OrthographicCamera( - size, size, size, - size, near, far );
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camera.zoom = 0.2;
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camera.position.set( 0, 10, 20 );
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const cameraHelper = new THREE.CameraHelper( camera );
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class MinMaxGUIHelper {
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constructor( obj, minProp, maxProp, minDif ) {
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this.obj = obj;
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this.minProp = minProp;
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this.maxProp = maxProp;
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this.minDif = minDif;
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}
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get min() {
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return this.obj[ this.minProp ];
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}
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set min( v ) {
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this.obj[ this.minProp ] = v;
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this.obj[ this.maxProp ] = Math.max( this.obj[ this.maxProp ], v + this.minDif );
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}
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get max() {
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return this.obj[ this.maxProp ];
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}
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set max( v ) {
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this.obj[ this.maxProp ] = v;
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this.min = this.min; // this will call the min setter
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}
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}
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const gui = new GUI();
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gui.add( camera, 'zoom', 0.01, 1, 0.01 ).listen();
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const minMaxGUIHelper = new MinMaxGUIHelper( camera, 'near', 'far', 0.1 );
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gui.add( minMaxGUIHelper, 'min', 0.1, 50, 0.1 ).name( 'near' );
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gui.add( minMaxGUIHelper, 'max', 0.1, 50, 0.1 ).name( 'far' );
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const controls = new OrbitControls( camera, view1Elem );
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controls.target.set( 0, 5, 0 );
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controls.update();
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const camera2 = new THREE.PerspectiveCamera(
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60, // fov
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2, // aspect
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0.1, // near
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500, // far
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);
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camera2.position.set( 16, 28, 40 );
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camera2.lookAt( 0, 5, 0 );
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const controls2 = new OrbitControls( camera2, view2Elem );
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controls2.target.set( 0, 5, 0 );
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controls2.update();
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const scene = new THREE.Scene();
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scene.background = new THREE.Color( 'black' );
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scene.add( cameraHelper );
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{
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const planeSize = 40;
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const loader = new THREE.TextureLoader();
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const texture = loader.load( 'resources/images/checker.png' );
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texture.wrapS = THREE.RepeatWrapping;
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texture.wrapT = THREE.RepeatWrapping;
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texture.magFilter = THREE.NearestFilter;
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texture.colorSpace = THREE.SRGBColorSpace;
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const repeats = planeSize / 2;
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texture.repeat.set( repeats, repeats );
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const planeGeo = new THREE.PlaneGeometry( planeSize, planeSize );
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const planeMat = new THREE.MeshPhongMaterial( {
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map: texture,
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side: THREE.DoubleSide,
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} );
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const mesh = new THREE.Mesh( planeGeo, planeMat );
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mesh.rotation.x = Math.PI * - .5;
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scene.add( mesh );
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}
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{
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const cubeSize = 4;
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const cubeGeo = new THREE.BoxGeometry( cubeSize, cubeSize, cubeSize );
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const cubeMat = new THREE.MeshPhongMaterial( { color: '#8AC' } );
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const mesh = new THREE.Mesh( cubeGeo, cubeMat );
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mesh.position.set( cubeSize + 1, cubeSize / 2, 0 );
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scene.add( mesh );
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}
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{
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const sphereRadius = 3;
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const sphereWidthDivisions = 32;
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const sphereHeightDivisions = 16;
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const sphereGeo = new THREE.SphereGeometry( sphereRadius, sphereWidthDivisions, sphereHeightDivisions );
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const sphereMat = new THREE.MeshPhongMaterial( { color: '#CA8' } );
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const mesh = new THREE.Mesh( sphereGeo, sphereMat );
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mesh.position.set( - sphereRadius - 1, sphereRadius + 2, 0 );
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scene.add( mesh );
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}
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{
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const color = 0xFFFFFF;
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const intensity = 3;
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const light = new THREE.DirectionalLight( color, intensity );
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light.position.set( 0, 10, 0 );
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light.target.position.set( - 5, 0, 0 );
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scene.add( light );
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scene.add( light.target );
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}
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function resizeRendererToDisplaySize( renderer ) {
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const canvas = renderer.domElement;
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const width = canvas.clientWidth;
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const height = canvas.clientHeight;
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const needResize = canvas.width !== width || canvas.height !== height;
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if ( needResize ) {
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renderer.setSize( width, height, false );
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}
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return needResize;
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}
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function setScissorForElement( elem ) {
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const canvasRect = canvas.getBoundingClientRect();
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const elemRect = elem.getBoundingClientRect();
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// compute a canvas relative rectangle
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const right = Math.min( elemRect.right, canvasRect.right ) - canvasRect.left;
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const left = Math.max( 0, elemRect.left - canvasRect.left );
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const bottom = Math.min( elemRect.bottom, canvasRect.bottom ) - canvasRect.top;
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const top = Math.max( 0, elemRect.top - canvasRect.top );
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const width = Math.min( canvasRect.width, right - left );
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const height = Math.min( canvasRect.height, bottom - top );
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// setup the scissor to only render to that part of the canvas
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const positiveYUpBottom = canvasRect.height - bottom;
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renderer.setScissor( left, positiveYUpBottom, width, height );
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renderer.setViewport( left, positiveYUpBottom, width, height );
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// return the aspect
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return width / height;
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}
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function render() {
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resizeRendererToDisplaySize( renderer );
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// turn on the scissor
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renderer.setScissorTest( true );
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// render the original view
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{
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const aspect = setScissorForElement( view1Elem );
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// update the camera for this aspect
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camera.left = - aspect;
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camera.right = aspect;
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camera.updateProjectionMatrix();
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cameraHelper.update();
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// don't draw the camera helper in the original view
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cameraHelper.visible = false;
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scene.background.set( 0x000000 );
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renderer.render( scene, camera );
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}
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// render from the 2nd camera
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{
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const aspect = setScissorForElement( view2Elem );
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// update the camera for this aspect
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camera2.aspect = aspect;
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camera2.updateProjectionMatrix();
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// draw the camera helper in the 2nd view
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cameraHelper.visible = true;
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scene.background.set( 0x000040 );
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renderer.render( scene, camera2 );
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}
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requestAnimationFrame( render );
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}
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requestAnimationFrame( render );
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}
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main();
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</script>
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</html>
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