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earthquake_3d_viewer_front/three/manual/examples/cameras-orthographic-2-scen...

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HTML

<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>Three.js - Cameras - Orthographic 2 views</title>
<style>
html, body {
margin: 0;
height: 100%;
}
#c {
width: 100%;
height: 100%;
display: block;
}
.split {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
display: flex;
}
.split>div {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
<div class="split">
<div id="view1" tabindex="1"></div>
<div id="view2" tabindex="2"></div>
</div>
</body>
<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js",
"three/addons/": "../../examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
function main() {
const canvas = document.querySelector( '#c' );
const view1Elem = document.querySelector( '#view1' );
const view2Elem = document.querySelector( '#view2' );
const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
const size = 1;
const near = 5;
const far = 50;
const camera = new THREE.OrthographicCamera( - size, size, size, - size, near, far );
camera.zoom = 0.2;
camera.position.set( 0, 10, 20 );
const cameraHelper = new THREE.CameraHelper( camera );
class MinMaxGUIHelper {
constructor( obj, minProp, maxProp, minDif ) {
this.obj = obj;
this.minProp = minProp;
this.maxProp = maxProp;
this.minDif = minDif;
}
get min() {
return this.obj[ this.minProp ];
}
set min( v ) {
this.obj[ this.minProp ] = v;
this.obj[ this.maxProp ] = Math.max( this.obj[ this.maxProp ], v + this.minDif );
}
get max() {
return this.obj[ this.maxProp ];
}
set max( v ) {
this.obj[ this.maxProp ] = v;
this.min = this.min; // this will call the min setter
}
}
const gui = new GUI();
gui.add( camera, 'zoom', 0.01, 1, 0.01 ).listen();
const minMaxGUIHelper = new MinMaxGUIHelper( camera, 'near', 'far', 0.1 );
gui.add( minMaxGUIHelper, 'min', 0.1, 50, 0.1 ).name( 'near' );
gui.add( minMaxGUIHelper, 'max', 0.1, 50, 0.1 ).name( 'far' );
const controls = new OrbitControls( camera, view1Elem );
controls.target.set( 0, 5, 0 );
controls.update();
const camera2 = new THREE.PerspectiveCamera(
60, // fov
2, // aspect
0.1, // near
500, // far
);
camera2.position.set( 16, 28, 40 );
camera2.lookAt( 0, 5, 0 );
const controls2 = new OrbitControls( camera2, view2Elem );
controls2.target.set( 0, 5, 0 );
controls2.update();
const scene = new THREE.Scene();
scene.background = new THREE.Color( 'black' );
scene.add( cameraHelper );
{
const planeSize = 40;
const loader = new THREE.TextureLoader();
const texture = loader.load( 'resources/images/checker.png' );
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.magFilter = THREE.NearestFilter;
texture.colorSpace = THREE.SRGBColorSpace;
const repeats = planeSize / 2;
texture.repeat.set( repeats, repeats );
const planeGeo = new THREE.PlaneGeometry( planeSize, planeSize );
const planeMat = new THREE.MeshPhongMaterial( {
map: texture,
side: THREE.DoubleSide,
} );
const mesh = new THREE.Mesh( planeGeo, planeMat );
mesh.rotation.x = Math.PI * - .5;
scene.add( mesh );
}
{
const cubeSize = 4;
const cubeGeo = new THREE.BoxGeometry( cubeSize, cubeSize, cubeSize );
const cubeMat = new THREE.MeshPhongMaterial( { color: '#8AC' } );
const mesh = new THREE.Mesh( cubeGeo, cubeMat );
mesh.position.set( cubeSize + 1, cubeSize / 2, 0 );
scene.add( mesh );
}
{
const sphereRadius = 3;
const sphereWidthDivisions = 32;
const sphereHeightDivisions = 16;
const sphereGeo = new THREE.SphereGeometry( sphereRadius, sphereWidthDivisions, sphereHeightDivisions );
const sphereMat = new THREE.MeshPhongMaterial( { color: '#CA8' } );
const mesh = new THREE.Mesh( sphereGeo, sphereMat );
mesh.position.set( - sphereRadius - 1, sphereRadius + 2, 0 );
scene.add( mesh );
}
{
const color = 0xFFFFFF;
const intensity = 3;
const light = new THREE.DirectionalLight( color, intensity );
light.position.set( 0, 10, 0 );
light.target.position.set( - 5, 0, 0 );
scene.add( light );
scene.add( light.target );
}
function resizeRendererToDisplaySize( renderer ) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if ( needResize ) {
renderer.setSize( width, height, false );
}
return needResize;
}
function setScissorForElement( elem ) {
const canvasRect = canvas.getBoundingClientRect();
const elemRect = elem.getBoundingClientRect();
// compute a canvas relative rectangle
const right = Math.min( elemRect.right, canvasRect.right ) - canvasRect.left;
const left = Math.max( 0, elemRect.left - canvasRect.left );
const bottom = Math.min( elemRect.bottom, canvasRect.bottom ) - canvasRect.top;
const top = Math.max( 0, elemRect.top - canvasRect.top );
const width = Math.min( canvasRect.width, right - left );
const height = Math.min( canvasRect.height, bottom - top );
// setup the scissor to only render to that part of the canvas
const positiveYUpBottom = canvasRect.height - bottom;
renderer.setScissor( left, positiveYUpBottom, width, height );
renderer.setViewport( left, positiveYUpBottom, width, height );
// return the aspect
return width / height;
}
function render() {
resizeRendererToDisplaySize( renderer );
// turn on the scissor
renderer.setScissorTest( true );
// render the original view
{
const aspect = setScissorForElement( view1Elem );
// update the camera for this aspect
camera.left = - aspect;
camera.right = aspect;
camera.updateProjectionMatrix();
cameraHelper.update();
// don't draw the camera helper in the original view
cameraHelper.visible = false;
scene.background.set( 0x000000 );
renderer.render( scene, camera );
}
// render from the 2nd camera
{
const aspect = setScissorForElement( view2Elem );
// update the camera for this aspect
camera2.aspect = aspect;
camera2.updateProjectionMatrix();
// draw the camera helper in the 2nd view
cameraHelper.visible = true;
scene.background.set( 0x000040 );
renderer.render( scene, camera2 );
}
requestAnimationFrame( render );
}
requestAnimationFrame( render );
}
main();
</script>
</html>