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<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>Three.js - Fundamentals</title>
<link href="resources/threejs-tutorials.css" rel="stylesheet" />
<style>
html, body {
margin: 0;
height: 100%;
}
canvas {
width: 100%;
height: 100%;
display: block;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
</body>
<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js",
"three/addons/": "../../examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
function main() {
const canvas = document.querySelector( '#c' );
const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
const scene = new THREE.Scene();
const aspect = 2; // the canvas default
const fov = 35;
const near = 0.1;
const far = 5000;
const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
camera.position.set( - 580, 55, 390 );
const maxFovX = 40;
const numBirds = 40;
const minMax = 700;
const birdSpeed = 100;
const useFog = true;
const useOrbitCamera = true;
const showHelpers = false;
if ( useOrbitCamera ) {
const controls = new OrbitControls( camera, canvas );
controls.target.set( 0, 0, 0 );
controls.update();
}
renderer.shadowMap.enabled = true;
const hemiLight = new THREE.HemisphereLight( 0xffffff, 0xffffff, 2 );
hemiLight.color.setHSL( 0.6, 1, 0.5 );
hemiLight.groundColor.setHSL( 0.095, 1, 0.5 );
hemiLight.position.set( 0, 50, 0 );
scene.add( hemiLight );
if ( showHelpers ) {
const hemiLightHelper = new THREE.HemisphereLightHelper( hemiLight, 10 );
scene.add( hemiLightHelper );
}
const dirLight = new THREE.DirectionalLight( 0xffffff, 3 );
dirLight.color.setHSL( 0.1, 1, 0.95 );
dirLight.position.set( - 300, 220, 245 );
scene.add( dirLight );
dirLight.castShadow = true;
dirLight.shadow.mapSize.width = 2048;
dirLight.shadow.mapSize.height = 2048;
const d = 350;
dirLight.shadow.camera.left = - d;
dirLight.shadow.camera.right = d;
dirLight.shadow.camera.top = d;
dirLight.shadow.camera.bottom = - d;
dirLight.shadow.camera.near = 100;
dirLight.shadow.camera.far = 950;
dirLight.shadow.bias = - 0.005;
if ( showHelpers ) {
const dirLightHeper = new THREE.DirectionalLightHelper( dirLight, 10 );
scene.add( dirLightHeper );
}
const birds = [];
const loader = new GLTFLoader();
const fogNear = 1350;
const fogFar = 1500;
function rand( min, max ) {
if ( min === undefined ) {
min = 0;
max = 1;
} else if ( max === undefined ) {
max = min;
min = 0;
}
return min + Math.random() * ( max - min );
}
loader.load( 'resources/models/flamingo/Flamingo.glb', ( gltf ) => {
const orig = gltf.scene.children[ 0 ];
orig.castShadow = true;
orig.receiveShadow = true;
for ( let i = 0; i < numBirds; ++ i ) {
const u = i / ( numBirds - 1 );
const mesh = orig.clone();
mesh.position.set(
rand( - 150, 150 ),
( u * 2 - 1 ) * 200,
( minMax * 2 * i * 1.7 ) % ( minMax * 2 ) - minMax / 2,
);
scene.add( mesh );
mesh.material = mesh.material.clone();
mesh.material.color.setHSL( rand(), 1, 0.8 );
const mixer = new THREE.AnimationMixer( mesh );
mixer.clipAction( gltf.animations[ 0 ] ).setDuration( 1 ).play();
mixer.update( rand( 10 ) );
mixer.timeScale = rand( 0.9, 1.1 );
birds.push( {
mixer,
mesh,
} );
}
} );
window.s = scene;
if ( useFog ) {
const vertexShader = `
varying vec3 vWorldPosition;
void main() {
vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
vWorldPosition = worldPosition.xyz;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`;
const fragmentShader = `
uniform vec3 topColor;
uniform vec3 bottomColor;
uniform float offset;
uniform float exponent;
varying vec3 vWorldPosition;
void main() {
float h = normalize( vWorldPosition + offset ).y;
gl_FragColor = vec4( mix( bottomColor, topColor, max( pow( max( h , 0.0), exponent ), 0.0 ) ), 1.0 );
}
`;
const uniforms = {
topColor: { value: new THREE.Color( 0x88AABB ) },
bottomColor: { value: new THREE.Color( 0xEFCB7F ) },
offset: { value: 730 },
exponent: { value: 0.3 },
};
uniforms.topColor.value.copy( hemiLight.color );
scene.fog = new THREE.Fog( scene.background, fogNear, fogFar );
scene.fog.color.copy( uniforms.bottomColor.value );
const skyGeo = new THREE.SphereGeometry( 3000, 32, 15 );
const skyMat = new THREE.ShaderMaterial( { vertexShader: vertexShader, fragmentShader: fragmentShader, uniforms: uniforms, side: THREE.BackSide } );
const sky = new THREE.Mesh( skyGeo, skyMat );
scene.add( sky );
}
function resizeRendererToDisplaySize( renderer ) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
if ( width === canvas.width && height === canvas.height ) {
return false;
}
renderer.setSize( width, height, false );
return true;
}
let then = 0;
function render( now ) {
now *= 0.001;
const deltaTime = now - then;
then = now;
if ( resizeRendererToDisplaySize( renderer ) ) {
const aspect = canvas.clientWidth / canvas.clientHeight;
const fovX = THREE.MathUtils.radToDeg( 2 * Math.atan( Math.tan( THREE.MathUtils.degToRad( fov ) * 0.5 ) * aspect ) );
const newFovY = THREE.MathUtils.radToDeg( 2 * Math.atan( Math.tan( THREE.MathUtils.degToRad( maxFovX ) * .5 ) / aspect ) );
camera.fov = fovX > maxFovX ? newFovY : fov;
camera.aspect = aspect;
camera.updateProjectionMatrix();
}
for ( const { mesh, mixer } of birds ) {
mixer.update( deltaTime );
mesh.position.z = ( mesh.position.z + minMax + mixer.timeScale * birdSpeed * deltaTime ) % ( minMax * 2 ) - minMax;
}
renderer.render( scene, camera );
requestAnimationFrame( render );
}
requestAnimationFrame( render );
}
main();
</script>
</html>