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earthquake_3d_viewer_front/three/examples/webgpu_shadowmap.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - shadow map</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - webgpu shadow map
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { mx_fractal_noise_vec3, positionWorld, vec4, Fn, color, vertexIndex, hash } from 'three/tsl';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
let camera, scene, renderer, clock;
let dirLight, spotLight;
let torusKnot, dirGroup;
init();
function init() {
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 0, 10, 20 );
scene = new THREE.Scene();
scene.backgroundNode = color( 0x222244 );
scene.fog = new THREE.Fog( 0x222244, 50, 100 );
// lights
scene.add( new THREE.AmbientLight( 0x444444, 2 ) );
spotLight = new THREE.SpotLight( 0xff8888, 400 );
spotLight.angle = Math.PI / 5;
spotLight.penumbra = 0.3;
spotLight.position.set( 8, 10, 5 );
spotLight.castShadow = true;
spotLight.shadow.camera.near = 8;
spotLight.shadow.camera.far = 200;
spotLight.shadow.mapSize.width = 2048;
spotLight.shadow.mapSize.height = 2048;
spotLight.shadow.bias = - 0.002;
spotLight.shadow.radius = 4;
scene.add( spotLight );
dirLight = new THREE.DirectionalLight( 0x8888ff, 3 );
dirLight.position.set( 3, 12, 17 );
dirLight.castShadow = true;
dirLight.shadow.camera.near = 0.1;
dirLight.shadow.camera.far = 500;
dirLight.shadow.camera.right = 17;
dirLight.shadow.camera.left = - 17;
dirLight.shadow.camera.top = 17;
dirLight.shadow.camera.bottom = - 17;
dirLight.shadow.mapSize.width = 2048;
dirLight.shadow.mapSize.height = 2048;
dirLight.shadow.radius = 4;
dirLight.shadow.bias = - 0.0005;
dirGroup = new THREE.Group();
dirGroup.add( dirLight );
scene.add( dirGroup );
// geometry
const geometry = new THREE.TorusKnotGeometry( 25, 8, 75, 80 );
const material = new THREE.MeshPhongNodeMaterial( {
color: 0x999999,
shininess: 0,
specular: 0x222222
} );
const materialCustomShadow = material.clone();
materialCustomShadow.transparent = true;
const materialColor = vec4( 1, 0, 1, .5 );
const discardNode = hash( vertexIndex ).greaterThan( 0.5 );
materialCustomShadow.colorNode = Fn( () => {
discardNode.discard();
return materialColor;
} )();
materialCustomShadow.castShadowNode = Fn( () => {
discardNode.discard();
return materialColor;
} )();
torusKnot = new THREE.Mesh( geometry, materialCustomShadow );
torusKnot.scale.multiplyScalar( 1 / 18 );
torusKnot.position.y = 3;
torusKnot.castShadow = true;
torusKnot.receiveShadow = true;
scene.add( torusKnot );
const cylinderGeometry = new THREE.CylinderGeometry( 0.75, 0.75, 7, 32 );
const pillar1 = new THREE.Mesh( cylinderGeometry, material );
pillar1.position.set( 8, 3.5, 8 );
pillar1.castShadow = true;
const pillar2 = pillar1.clone();
pillar2.position.set( 8, 3.5, - 8 );
const pillar3 = pillar1.clone();
pillar3.position.set( - 8, 3.5, 8 );
const pillar4 = pillar1.clone();
pillar4.position.set( - 8, 3.5, - 8 );
scene.add( pillar1 );
scene.add( pillar2 );
scene.add( pillar3 );
scene.add( pillar4 );
const planeGeometry = new THREE.PlaneGeometry( 200, 200 );
const planeMaterial = new THREE.MeshPhongNodeMaterial();
planeMaterial.color.setHex( 0x999999 );
planeMaterial.shininess = 0;
planeMaterial.specular.setHex( 0x111111 );
planeMaterial.receivedShadowPositionNode = Fn( () => {
const pos = positionWorld.toVar();
pos.xz.addAssign( mx_fractal_noise_vec3( positionWorld.mul( 2 ) ).saturate().xz );
return pos;
} )();
planeMaterial.colorNode = Fn( () => {
const pos = positionWorld.toVar();
pos.xz.addAssign( mx_fractal_noise_vec3( positionWorld.mul( 2 ) ).saturate().xz );
return mx_fractal_noise_vec3( positionWorld.mul( 2 ) ).saturate().zzz.mul( 0.2 ).add( .5 );
} )();
const ground = new THREE.Mesh( planeGeometry, planeMaterial );
ground.rotation.x = - Math.PI / 2;
ground.scale.multiplyScalar( 3 );
ground.castShadow = true;
ground.receiveShadow = true;
scene.add( ground );
// renderer
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
renderer.shadowMap.enabled = true;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
document.body.appendChild( renderer.domElement );
// Mouse control
const controls = new OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 2, 0 );
controls.minDistance = 7;
controls.maxDistance = 40;
controls.update();
clock = new THREE.Clock();
window.addEventListener( 'resize', resize );
}
function resize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate( time ) {
const delta = clock.getDelta();
torusKnot.rotation.x += 0.25 * delta;
torusKnot.rotation.y += 0.5 * delta;
torusKnot.rotation.z += 1 * delta;
dirGroup.rotation.y += 0.7 * delta;
dirLight.position.z = 17 + Math.sin( time * 0.001 ) * 5;
renderer.render( scene, camera );
}
</script>
</body>
</html>