You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
earthquake_3d_viewer_front/three/examples/webgpu_postprocessing_bloom...

165 lines
4.5 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - bloom selective</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - bloom selective
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { pass, mrt, output, float, uniform } from 'three/tsl';
import { bloom } from 'three/addons/tsl/display/BloomNode.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
// scene
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 200 );
camera.position.set( 0, 0, 20 );
camera.lookAt( 0, 0, 0 );
const geometry = new THREE.IcosahedronGeometry( 1, 15 );
for ( let i = 0; i < 50; i ++ ) {
const color = new THREE.Color();
color.setHSL( Math.random(), 0.7, Math.random() * 0.2 + 0.05 );
const bloomIntensity = Math.random() > 0.5 ? 1 : 0;
const material = new THREE.MeshBasicNodeMaterial( { color: color } );
material.mrtNode = mrt( {
bloomIntensity: uniform( bloomIntensity )
} );
const sphere = new THREE.Mesh( geometry, material );
sphere.position.x = Math.random() * 10 - 5;
sphere.position.y = Math.random() * 10 - 5;
sphere.position.z = Math.random() * 10 - 5;
sphere.position.normalize().multiplyScalar( Math.random() * 4.0 + 2.0 );
sphere.scale.setScalar( Math.random() * Math.random() + 0.5 );
scene.add( sphere );
}
// renderer
const renderer = new THREE.WebGPURenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
renderer.toneMapping = THREE.NeutralToneMapping;
document.body.appendChild( renderer.domElement );
// post processing
const scenePass = pass( scene, camera );
scenePass.setMRT( mrt( {
output,
bloomIntensity: float( 0 ) // default bloom intensity
} ) );
const outputPass = scenePass.getTextureNode();
const bloomIntensityPass = scenePass.getTextureNode( 'bloomIntensity' );
const bloomPass = bloom( outputPass.mul( bloomIntensityPass ) );
const postProcessing = new THREE.PostProcessing( renderer );
postProcessing.outputColorTransform = false;
postProcessing.outputNode = outputPass.add( bloomPass ).renderOutput();
// controls
const controls = new OrbitControls( camera, renderer.domElement );
controls.maxPolarAngle = Math.PI * 0.5;
controls.minDistance = 1;
controls.maxDistance = 100;
// raycaster
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
window.addEventListener( 'pointerdown', ( event ) => {
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
raycaster.setFromCamera( mouse, camera );
const intersects = raycaster.intersectObjects( scene.children, false );
if ( intersects.length > 0 ) {
const material = intersects[ 0 ].object.material;
const bloomIntensity = material.mrtNode.get( 'bloomIntensity' );
bloomIntensity.value = bloomIntensity.value === 0 ? 1 : 0;
}
} );
// gui
const gui = new GUI();
const bloomFolder = gui.addFolder( 'bloom' );
bloomFolder.add( bloomPass.threshold, 'value', 0.0, 1.0 ).name( 'threshold' );
bloomFolder.add( bloomPass.strength, 'value', 0.0, 3 ).name( 'strength' );
bloomFolder.add( bloomPass.radius, 'value', 0.0, 1.0 ).name( 'radius' );
const toneMappingFolder = gui.addFolder( 'tone mapping' );
toneMappingFolder.add( renderer, 'toneMappingExposure', 0.1, 3 ).name( 'exposure' );
// events
window.onresize = function () {
const width = window.innerWidth;
const height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
};
// animate
function animate() {
postProcessing.render();
}
</script>
</body>
</html>