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earthquake_3d_viewer_front/three/examples/webgpu_postprocessing_anamo...

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - postprocessing anamorphic</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - postprocessing anamorphic<br />
Battle Damaged Sci-fi Helmet by
<a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { pass, cubeTexture, screenUV, grayscale, uniform } from 'three/tsl';
import { anamorphic } from 'three/addons/tsl/display/AnamorphicNode.js';
import { RGBMLoader } from 'three/addons/loaders/RGBMLoader.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
let camera, scene, renderer;
let postProcessing;
init();
async function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
camera.position.set( - 1.8, - 0.6, 2.7 );
scene = new THREE.Scene();
const rgbmUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
const cube1Texture = await new RGBMLoader()
.setMaxRange( 16 )
.setPath( './textures/cube/pisaRGBM16/' )
.loadCubemapAsync( rgbmUrls );
scene.environment = cube1Texture;
scene.backgroundNode = grayscale( cubeTexture( cube1Texture ).mul( screenUV.distance( .5 ).oneMinus().remapClamp( .1, 4 ) ) );
const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
scene.add( gltf.scene );
} );
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.LinearToneMapping;
renderer.toneMappingExposure = 1;
renderer.setAnimationLoop( render );
container.appendChild( renderer.domElement );
const controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 2;
controls.maxDistance = 10;
// post-processing
const scenePass = pass( scene, camera );
const threshold = uniform( 1.4 );
const scaleNode = uniform( 5 );
const intensity = uniform( 1 );
const samples = 64;
const anamorphicPass = anamorphic( scenePass.getTextureNode(), threshold, scaleNode, samples );
anamorphicPass.resolution = new THREE.Vector2( .2, .2 ); // 1 = full resolution
postProcessing = new THREE.PostProcessing( renderer );
postProcessing.outputNode = scenePass.add( anamorphicPass.mul( intensity ) );
//postProcessing.outputNode = scenePass.add( anamorphicPass.getTextureNode().gaussianBlur() );
// gui
const gui = new GUI();
gui.add( intensity, 'value', 0, 4, 0.1 ).name( 'intensity' );
gui.add( threshold, 'value', .8, 3, .001 ).name( 'threshold' );
gui.add( scaleNode, 'value', 1, 10, 0.1 ).name( 'scale' );
gui.add( anamorphicPass.resolution, 'x', .1, 1, 0.1 ).name( 'resolution' ).onChange( ( v ) => anamorphicPass.resolution.y = v );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function render() {
postProcessing.render();
}
</script>
</body>
</html>