You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
earthquake_3d_viewer_front/three/examples/webgpu_loader_gltf_dispersi...

101 lines
2.9 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - glTF + dispersion</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - glTF + <a href="https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_dispersion" target="_blank" rel="noopener">KHR_materials_dispersion</a><br />
HDR by <a href="https://polyhaven.com/a/studio_small_08" target="_blank" rel="noopener">Poly Haven</a>
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
let camera, scene, renderer;
init();
async function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 5 );
camera.position.set( 0.1, 0.05, 0.15 );
scene = new THREE.Scene();
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( render );
renderer.toneMapping = THREE.ReinhardToneMapping; // TODO: Add THREE.NeutralToneMapping;
renderer.toneMappingExposure = 1;
container.appendChild( renderer.domElement );
const rgbeLoader = await new RGBELoader().setPath( 'textures/equirectangular/' ).loadAsync( 'pedestrian_overpass_1k.hdr' );
rgbeLoader.mapping = THREE.EquirectangularReflectionMapping;
scene = new THREE.Scene();
scene.backgroundBlurriness = 0.5;
scene.environment = rgbeLoader;
scene.background = rgbeLoader;
const loader = new GLTFLoader();
const gltf = await loader.loadAsync( 'models/gltf/DispersionTest.glb' );
scene.add( gltf.scene );
const controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 0.1;
controls.maxDistance = 10;
controls.target.set( 0, 0, 0 );
controls.update();
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>