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earthquake_3d_viewer_front/three/examples/webgpu_lights_tiled.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - tiled lighting</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - Compute-based Tiled Lighting<br />
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { texture, uv, pass, normalMap, uniform } from 'three/tsl';
import { bloom } from 'three/addons/tsl/display/BloomNode.js';
import { TiledLighting } from 'three/addons/lighting/TiledLighting.js';
import Stats from 'three/addons/libs/stats.module.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import WebGPU from 'three/addons/capabilities/WebGPU.js';
let camera, scene, renderer,
lights, lightDummy,
stats, controls,
compose, tileInfluence,
lighting,
count,
postProcessing;
init();
function init() {
if ( WebGPU.isAvailable() === false ) {
document.body.appendChild( WebGPU.getErrorMessage() );
throw new Error( 'No WebGPU support' );
}
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 600 );
camera.position.z = 200;
camera.position.y = 30;
scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0x111111, 300, 500 );
scene.background = new THREE.Color( 0x111111 );
count = 1000;
const material = new THREE.MeshBasicMaterial();
lightDummy = new THREE.InstancedMesh( new THREE.SphereGeometry( 0.1, 16, 8 ), material, count );
lightDummy.instanceMatrix.setUsage( THREE.DynamicDrawUsage );
scene.add( lightDummy );
// lights
lights = new THREE.Group();
scene.add( lights );
const addLight = ( hexColor, power = 10, distance = 3 ) => {
const light = new THREE.PointLight( hexColor, 1, distance );
light.position.set( Math.random() * 300 - 150, 1, Math.random() * 300 - 150 );
light.power = power;
light.userData.fixedPosition = light.position.clone();
lights.add( light );
return light;
};
const color = new THREE.Color();
for ( let i = 0; i < count; i ++ ) {
const hex = ( Math.random() * 0xffffff ) + 0x666666;
lightDummy.setColorAt( i, color.setHex( hex ) );
addLight( hex );
}
//
const lightAmbient = new THREE.AmbientLight( 0xffffff, .1 );
scene.add( lightAmbient );
// textures
const textureLoader = new THREE.TextureLoader();
const floorColor = textureLoader.load( 'textures/floors/FloorsCheckerboard_S_Diffuse.jpg' );
floorColor.wrapS = THREE.RepeatWrapping;
floorColor.wrapT = THREE.RepeatWrapping;
floorColor.colorSpace = THREE.SRGBColorSpace;
const floorNormal = textureLoader.load( 'textures/floors/FloorsCheckerboard_S_Normal.jpg' );
floorNormal.wrapS = THREE.RepeatWrapping;
floorNormal.wrapT = THREE.RepeatWrapping;
const uvTile = uv().mul( 50 );
const planeGeometry = new THREE.PlaneGeometry( 1000, 1000 );
const planeMaterial = new THREE.MeshPhongNodeMaterial( {
colorNode: texture( floorColor, uvTile ),
normalNode: normalMap( texture( floorNormal, uvTile ) ),
} );
const ground = new THREE.Mesh( planeGeometry, planeMaterial );
ground.rotation.x = - Math.PI / 2;
ground.position.y = 0;
ground.castShadow = true;
ground.receiveShadow = true;
scene.add( ground );
// renderer
lighting = new TiledLighting(); // ( maxLights = 1024, tileSize = 32 )
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
renderer.lighting = lighting; // set lighting system
renderer.toneMapping = THREE.NeutralToneMapping;
renderer.toneMappingExposure = 5;
document.body.appendChild( renderer.domElement );
// controls
controls = new OrbitControls( camera, renderer.domElement );
controls.maxDistance = 400;
// stats
stats = new Stats();
document.body.appendChild( stats.dom );
window.addEventListener( 'resize', onWindowResize );
// post processing
const scenePass = pass( scene, camera );
const bloomPass = bloom( scenePass, 3, .9, .2 );
// compose
compose = scenePass.add( bloomPass );
tileInfluence = uniform( 0 );
postProcessing = new THREE.PostProcessing( renderer );
updatePostProcessing();
// gui
const gui = new GUI();
gui.add( tileInfluence, 'value', 0, 1 ).name( 'tile indexes debug' );
}
function updatePostProcessing() {
// tile indexes debug, needs to be updated every time the renderer size changes
const debugBlockIndexes = lighting.getNode( scene, camera ).setSize( window.innerWidth * window.devicePixelRatio, window.innerHeight * window.devicePixelRatio ).getBlock().toColor().div( count * 2 );
postProcessing.outputNode = compose.add( debugBlockIndexes.mul( tileInfluence ) );
postProcessing.needsUpdate = true;
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
updatePostProcessing();
}
function animate() {
const time = performance.now() / 1000;
for ( let i = 0; i < lights.children.length; i ++ ) {
const light = lights.children[ i ];
const lightTime = ( time * 0.5 ) + light.id;
light.position.copy( light.userData.fixedPosition );
light.position.x += Math.sin( lightTime * 0.7 ) * 3;
light.position.y += Math.cos( lightTime * 0.5 ) * .5;
light.position.z += Math.cos( lightTime * 0.3 ) * 3;
lightDummy.setMatrixAt( i, light.matrixWorld );
}
postProcessing.render();
stats.update();
}
</script>
</body>
</html>