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earthquake_3d_viewer_front/three/examples/webgpu_lights_ies_spotlight...

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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - ies spotlight</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - ies spotlight<br />
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from './jsm/controls/OrbitControls.js';
import { IESLoader } from 'three/addons/loaders/IESLoader.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
let renderer, scene, camera;
let lights;
async function init() {
const iesLoader = new IESLoader().setPath( './ies/' );
//iesLoader.type = THREE.UnsignedByteType; // LDR
const [ iesTexture1, iesTexture2, iesTexture3, iesTexture4 ] = await Promise.all( [
iesLoader.loadAsync( '007cfb11e343e2f42e3b476be4ab684e.ies' ),
iesLoader.loadAsync( '06b4cfdc8805709e767b5e2e904be8ad.ies' ),
iesLoader.loadAsync( '02a7562c650498ebb301153dbbf59207.ies' ),
iesLoader.loadAsync( '1a936937a49c63374e6d4fbed9252b29.ies' )
] );
//
scene = new THREE.Scene();
//
const spotLight = new THREE.IESSpotLight( 0xff0000, 500 );
spotLight.position.set( 6.5, 3, 6.5 );
spotLight.angle = Math.PI / 8;
spotLight.penumbra = 0.7;
spotLight.distance = 20;
spotLight.castShadow = true;
spotLight.iesMap = iesTexture1;
spotLight.userData.helper = new THREE.SpotLightHelper( spotLight );
scene.add( spotLight );
scene.add( spotLight.target );
scene.add( spotLight.userData.helper );
//
const spotLight2 = new THREE.IESSpotLight( 0x00ff00, 500 );
spotLight2.position.set( - 6.5, 3, 6.5 );
spotLight2.angle = Math.PI / 8;
spotLight2.penumbra = 0.7;
spotLight2.distance = 20;
spotLight2.castShadow = true;
spotLight2.iesMap = iesTexture2;
spotLight2.userData.helper = new THREE.SpotLightHelper( spotLight2 );
scene.add( spotLight2 );
scene.add( spotLight2.target );
scene.add( spotLight2.userData.helper );
//
const spotLight3 = new THREE.IESSpotLight( 0x0000ff, 500 );
spotLight3.position.set( - 6.5, 3, - 6.5 );
spotLight3.angle = Math.PI / 8;
spotLight3.penumbra = 0.7;
spotLight3.distance = 20;
spotLight3.castShadow = true;
spotLight3.iesMap = iesTexture3;
spotLight3.userData.helper = new THREE.SpotLightHelper( spotLight3 );
scene.add( spotLight3 );
scene.add( spotLight3.target );
scene.add( spotLight3.userData.helper );
//
const spotLight4 = new THREE.IESSpotLight( 0xffffff, 500 );
spotLight4.position.set( 6.5, 3, - 6.5 );
spotLight4.angle = Math.PI / 8;
spotLight4.penumbra = 0.7;
spotLight4.distance = 20;
spotLight4.castShadow = true;
spotLight4.iesMap = iesTexture4;
spotLight4.userData.helper = new THREE.SpotLightHelper( spotLight4 );
scene.add( spotLight4 );
scene.add( spotLight4.target );
scene.add( spotLight4.userData.helper );
//
lights = [ spotLight, spotLight2, spotLight3, spotLight4 ];
//
const material = new THREE.MeshPhongMaterial( { color: 0x999999/*, dithering: true*/ } );
const geometry = new THREE.PlaneGeometry( 200, 200 );
const mesh = new THREE.Mesh( geometry, material );
mesh.rotation.x = - Math.PI * 0.5;
mesh.receiveShadow = true;
scene.add( mesh );
const geometry2 = new THREE.BoxGeometry( 2, 2, 2 );
//const geometry2 = new THREE.IcosahedronGeometry( 1, 5 );
const mesh2 = new THREE.Mesh( geometry2, material );
mesh2.position.y = 1;
mesh2.castShadow = true;
scene.add( mesh2 );
//
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( render );
renderer.shadowMap.enabled = true;
document.body.appendChild( renderer.domElement );
camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, .1, 100 );
camera.position.set( 16, 4, 1 );
const controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 2;
controls.maxDistance = 50;
controls.enablePan = false;
//
function setHelperVisible( value ) {
for ( let i = 0; i < lights.length; i ++ ) {
lights[ i ].userData.helper.visible = value;
}
}
setHelperVisible( false );
//
const gui = new GUI();
gui.add( { helper: false }, 'helper' ).onChange( ( v ) => setHelperVisible( v ) );
gui.open();
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function render( time ) {
time = time / 1000;
for ( let i = 0; i < lights.length; i ++ ) {
const t = ( Math.sin( ( time + i ) * ( Math.PI / 2 ) ) + 1 ) / 2;
const x = THREE.MathUtils.lerp( lights[ i ].position.x, 0, t );
const z = THREE.MathUtils.lerp( lights[ i ].position.z, 0, t );
lights[ i ].target.position.x = x;
lights[ i ].target.position.z = z;
if ( lights[ i ].userData.helper ) lights[ i ].userData.helper.update();
}
renderer.render( scene, camera );
}
init();
</script>
</body>
</html>